34 lines
1.3 KiB
Java
34 lines
1.3 KiB
Java
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
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import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
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import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ClampDensity;
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import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
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import com.hypixel.hytale.codec.Codec;
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import com.hypixel.hytale.codec.KeyedCodec;
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import com.hypixel.hytale.codec.builder.BuilderCodec;
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import javax.annotation.Nonnull;
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public class ClampDensityAsset extends DensityAsset {
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public static final BuilderCodec<ClampDensityAsset> CODEC = BuilderCodec.builder(
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ClampDensityAsset.class, ClampDensityAsset::new, DensityAsset.ABSTRACT_CODEC
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)
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.append(new KeyedCodec<>("WallA", Codec.DOUBLE, true), (t, k) -> t.wallA = k, k -> k.wallA)
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.add()
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.append(new KeyedCodec<>("WallB", Codec.DOUBLE, true), (t, k) -> t.wallB = k, k -> k.wallB)
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.add()
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.build();
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private double wallA = 0.0;
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private double wallB = 0.0;
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@Nonnull
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@Override
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public Density build(@Nonnull DensityAsset.Argument argument) {
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return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new ClampDensity(this.wallA, this.wallB, this.buildFirstInput(argument)));
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}
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@Override
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public void cleanUp() {
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this.cleanUpInputs();
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}
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}
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