hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/density/ClampDensityAsset.java

34 lines
1.3 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ClampDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class ClampDensityAsset extends DensityAsset {
public static final BuilderCodec<ClampDensityAsset> CODEC = BuilderCodec.builder(
ClampDensityAsset.class, ClampDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("WallA", Codec.DOUBLE, true), (t, k) -> t.wallA = k, k -> k.wallA)
.add()
.append(new KeyedCodec<>("WallB", Codec.DOUBLE, true), (t, k) -> t.wallB = k, k -> k.wallB)
.add()
.build();
private double wallA = 0.0;
private double wallB = 0.0;
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new ClampDensity(this.wallA, this.wallB, this.buildFirstInput(argument)));
}
@Override
public void cleanUp() {
this.cleanUpInputs();
}
}