hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/density/PositionsPinchDensityAsset....

81 lines
4.0 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.ListPositionProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.PositionProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.PositionsHorizontalPinchDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.PositionsPinchDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import javax.annotation.Nonnull;
public class PositionsPinchDensityAsset extends DensityAsset {
public static final BuilderCodec<PositionsPinchDensityAsset> CODEC = BuilderCodec.builder(
PositionsPinchDensityAsset.class, PositionsPinchDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true), (asset, v) -> asset.positionProviderAsset = v, asset -> asset.positionProviderAsset
)
.add()
.append(new KeyedCodec<>("PinchCurve", CurveAsset.CODEC, true), (asset, v) -> asset.pinchCurveAsset = v, asset -> asset.pinchCurveAsset)
.add()
.<Double>append(new KeyedCodec<>("MaxDistance", Codec.DOUBLE, true), (asset, v) -> asset.maxDistance = v, asset -> asset.maxDistance)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.append(new KeyedCodec<>("NormalizeDistance", Codec.BOOLEAN, true), (asset, v) -> asset.normalizeDistance = v, asset -> asset.normalizeDistance)
.add()
.append(new KeyedCodec<>("HorizontalPinch", Codec.BOOLEAN, false), (asset, v) -> asset.isHorizontal = v, asset -> asset.isHorizontal)
.add()
.append(new KeyedCodec<>("PositionsMinY", Codec.DOUBLE, false), (asset, v) -> asset.positionsMinY = v, asset -> asset.positionsMinY)
.add()
.append(new KeyedCodec<>("PositionsMaxY", Codec.DOUBLE, false), (asset, v) -> asset.positionsMaxY = v, asset -> asset.positionsMaxY)
.add()
.build();
private PositionProviderAsset positionProviderAsset = new ListPositionProviderAsset();
private CurveAsset pinchCurveAsset = new ConstantCurveAsset();
private double maxDistance = 0.0;
private boolean normalizeDistance = false;
private boolean isHorizontal = false;
private double positionsMinY = 0.0;
private double positionsMaxY = 1.0E-6;
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
if (this.isSkipped()) {
return new ConstantValueDensity(0.0);
} else {
return (Density)(this.isHorizontal
? new PositionsHorizontalPinchDensity(
this.buildFirstInput(argument),
this.positionProviderAsset.build(new PositionProviderAsset.Argument(argument.parentSeed, argument.referenceBundle, argument.workerIndexer)),
this.pinchCurveAsset.build(),
this.maxDistance,
this.normalizeDistance,
this.positionsMinY,
this.positionsMaxY,
argument.workerIndexer.getWorkerCount()
)
: new PositionsPinchDensity(
this.buildFirstInput(argument),
this.positionProviderAsset.build(new PositionProviderAsset.Argument(argument.parentSeed, argument.referenceBundle, argument.workerIndexer)),
this.pinchCurveAsset.build(),
this.maxDistance,
this.normalizeDistance
));
}
}
@Override
public void cleanUp() {
this.cleanUpInputs();
this.positionProviderAsset.cleanUp();
this.pinchCurveAsset.cleanUp();
}
}