hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/density/SimplexNoise3DDensityAsset....

66 lines
3.0 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.Noise3dDensity;
import com.hypixel.hytale.builtin.hytalegenerator.fields.noise.SimplexNoiseField;
import com.hypixel.hytale.builtin.hytalegenerator.seed.SeedBox;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import javax.annotation.Nonnull;
public class SimplexNoise3DDensityAsset extends DensityAsset {
public static final BuilderCodec<SimplexNoise3DDensityAsset> CODEC = BuilderCodec.builder(
SimplexNoise3DDensityAsset.class, SimplexNoise3DDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Lacunarity", Codec.DOUBLE, true), (asset, lacunarity) -> asset.lacunarity = lacunarity, asset -> asset.lacunarity)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Double>append(new KeyedCodec<>("Persistence", Codec.DOUBLE, true), (asset, persistence) -> asset.persistence = persistence, asset -> asset.persistence)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Double>append(new KeyedCodec<>("ScaleXZ", Codec.DOUBLE, true), (asset, scale) -> asset.scaleXZ = scale, asset -> asset.scaleXZ)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Double>append(new KeyedCodec<>("ScaleY", Codec.DOUBLE, true), (asset, scale) -> asset.scaleY = scale, asset -> asset.scaleY)
.addValidator(Validators.greaterThan(0.0))
.add()
.<Integer>append(new KeyedCodec<>("Octaves", Codec.INTEGER, true), (asset, octaves) -> asset.octaves = octaves, asset -> asset.octaves)
.addValidator(Validators.greaterThan(0))
.add()
.append(new KeyedCodec<>("Seed", Codec.STRING, true), (asset, seed) -> asset.seedKey = seed, asset -> asset.seedKey)
.add()
.build();
private double lacunarity = 1.0;
private double persistence = 1.0;
private double scaleXZ = 1.0;
private double scaleY = 1.0;
private int octaves = 1;
private String seedKey = "A";
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
if (this.isSkipped()) {
return new ConstantValueDensity(0.0);
} else {
SeedBox childSeed = argument.parentSeed.child(this.seedKey);
SimplexNoiseField noise = SimplexNoiseField.builder()
.withAmplitudeMultiplier(this.persistence)
.withFrequencyMultiplier(this.lacunarity)
.withScale(this.scaleXZ, this.scaleY, this.scaleXZ, this.scaleXZ)
.withSeed(childSeed.createSupplier().get().intValue())
.withNumberOfOctaves(this.octaves)
.build();
return new Noise3dDensity(noise);
}
}
@Override
public void cleanUp() {
this.cleanUpInputs();
}
}