100 lines
3.9 KiB
Java
100 lines
3.9 KiB
Java
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
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import com.hypixel.hytale.assetstore.AssetExtraInfo;
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import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
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import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
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import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
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import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
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import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
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import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
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import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SwitchDensity;
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import com.hypixel.hytale.codec.Codec;
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import com.hypixel.hytale.codec.KeyedCodec;
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import com.hypixel.hytale.codec.builder.BuilderCodec;
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import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
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import java.util.ArrayList;
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import java.util.Objects;
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import javax.annotation.Nonnull;
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public class SwitchDensityAsset extends DensityAsset {
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public static final BuilderCodec<SwitchDensityAsset> CODEC = BuilderCodec.builder(
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SwitchDensityAsset.class, SwitchDensityAsset::new, DensityAsset.ABSTRACT_CODEC
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)
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.append(
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new KeyedCodec<>("SwitchCases", new ArrayCodec<>(SwitchDensityAsset.SwitchCaseAsset.CODEC, SwitchDensityAsset.SwitchCaseAsset[]::new), false),
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(t, k) -> t.switchCaseAssets = k,
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t -> t.switchCaseAssets
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)
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.add()
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.build();
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public static final String DEFAULT_STATE = "Default";
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public static final int DEFAULT_STATE_HASH = 0;
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private SwitchDensityAsset.SwitchCaseAsset[] switchCaseAssets = new SwitchDensityAsset.SwitchCaseAsset[0];
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@Nonnull
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@Override
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public Density build(@Nonnull DensityAsset.Argument argument) {
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if (this.isSkipped()) {
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return new ConstantValueDensity(0.0);
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} else {
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ArrayList<Integer> switchStates = new ArrayList<>();
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ArrayList<Density> densityNodes = new ArrayList<>();
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for (int i = 0; i < this.switchCaseAssets.length; i++) {
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if (this.switchCaseAssets[i] != null && this.switchCaseAssets[i].densityAsset != null) {
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String stringState = this.switchCaseAssets[i].caseState;
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int stateHash = getHashFromState(stringState);
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Density densityNode = this.switchCaseAssets[i].densityAsset.build(argument);
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switchStates.add(stateHash);
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densityNodes.add(densityNode);
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}
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}
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return new SwitchDensity(densityNodes, switchStates);
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}
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}
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public static int getHashFromState(String state) {
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return "Default".equals(state) ? 0 : Objects.hash(state);
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}
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@Override
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public void cleanUp() {
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this.cleanUpInputs();
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for (SwitchDensityAsset.SwitchCaseAsset switchCaseAsset : this.switchCaseAssets) {
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switchCaseAsset.cleanUp();
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}
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}
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public static class SwitchCaseAsset implements Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, SwitchDensityAsset.SwitchCaseAsset>> {
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public static final AssetBuilderCodec<String, SwitchDensityAsset.SwitchCaseAsset> CODEC = AssetBuilderCodec.builder(
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SwitchDensityAsset.SwitchCaseAsset.class,
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SwitchDensityAsset.SwitchCaseAsset::new,
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Codec.STRING,
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(asset, id) -> asset.id = id,
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config -> config.id,
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(config, data) -> config.data = data,
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config -> config.data
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)
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.append(new KeyedCodec<>("CaseState", Codec.STRING, true), (t, y) -> t.caseState = y, t -> t.caseState)
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.add()
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.append(new KeyedCodec<>("Density", DensityAsset.CODEC, true), (t, out) -> t.densityAsset = out, t -> t.densityAsset)
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.add()
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.build();
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private String id;
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private AssetExtraInfo.Data data;
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private String caseState = "";
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private DensityAsset densityAsset;
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public String getId() {
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return this.id;
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}
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@Override
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public void cleanUp() {
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this.densityAsset.cleanUp();
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}
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}
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}
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