hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/material/MaterialAsset.java

68 lines
2.3 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.material;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
import com.hypixel.hytale.builtin.hytalegenerator.material.FluidMaterial;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.material.MaterialCache;
import com.hypixel.hytale.builtin.hytalegenerator.material.SolidMaterial;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import javax.annotation.Nonnull;
public class MaterialAsset implements JsonAssetWithMap<String, DefaultAssetMap<String, MaterialAsset>>, Cleanable {
public static final AssetBuilderCodec<String, MaterialAsset> CODEC = AssetBuilderCodec.builder(
MaterialAsset.class,
MaterialAsset::new,
Codec.STRING,
(asset, id) -> asset.id = id,
config -> config.id,
(config, data) -> config.data = data,
config -> config.data
)
.append(new KeyedCodec<>("Solid", Codec.STRING, true), (t, value) -> t.solidName = value, t -> t.solidName)
.add()
.append(new KeyedCodec<>("Fluid", Codec.STRING, true), (t, value) -> t.fluidName = value, t -> t.fluidName)
.add()
.build();
private String id;
private AssetExtraInfo.Data data;
@Nonnull
private String solidName = "";
@Nonnull
private String fluidName = "";
public MaterialAsset() {
}
public MaterialAsset(@Nonnull String solidName, @Nonnull String fluidName) {
this.solidName = solidName;
this.fluidName = fluidName;
}
public Material build(@Nonnull MaterialCache materialCache) {
SolidMaterial solid = materialCache.EMPTY_AIR;
if (!this.solidName.isEmpty()) {
solid = materialCache.getSolidMaterial(this.solidName);
}
FluidMaterial fluid = materialCache.EMPTY_FLUID;
if (!this.fluidName.isEmpty()) {
fluid = materialCache.getFluidMaterial(this.fluidName);
}
return new Material(solid, fluid);
}
public String getId() {
return this.id;
}
@Override
public void cleanUp() {
}
}