hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/materialproviders/DownwardDepthMaterialProvid...

36 lines
1.6 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.DownwardDepthMaterialProvider;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.MaterialProvider;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class DownwardDepthMaterialProviderAsset extends MaterialProviderAsset {
public static final BuilderCodec<DownwardDepthMaterialProviderAsset> CODEC = BuilderCodec.builder(
DownwardDepthMaterialProviderAsset.class, DownwardDepthMaterialProviderAsset::new, MaterialProviderAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Depth", Codec.INTEGER, true), (t, k) -> t.depth = k, k -> k.depth)
.add()
.append(new KeyedCodec<>("Material", MaterialProviderAsset.CODEC, true), (t, k) -> t.materialProviderAsset = k, k -> k.materialProviderAsset)
.add()
.build();
private int depth = 0;
private MaterialProviderAsset materialProviderAsset = new ConstantMaterialProviderAsset();
@Nonnull
@Override
public MaterialProvider<Material> build(@Nonnull MaterialProviderAsset.Argument argument) {
return (MaterialProvider<Material>)(super.skip()
? MaterialProvider.noMaterialProvider()
: new DownwardDepthMaterialProvider<>(this.materialProviderAsset.build(argument), this.depth));
}
@Override
public void cleanUp() {
this.materialProviderAsset.cleanUp();
}
}