73 lines
3.2 KiB
Java
73 lines
3.2 KiB
Java
package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;
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import com.hypixel.hytale.builtin.hytalegenerator.patterns.GapPattern;
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import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
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import com.hypixel.hytale.codec.Codec;
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import com.hypixel.hytale.codec.KeyedCodec;
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import com.hypixel.hytale.codec.builder.BuilderCodec;
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import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
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import com.hypixel.hytale.codec.validation.Validators;
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import java.util.ArrayList;
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import javax.annotation.Nonnull;
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public class GapPatternAsset extends PatternAsset {
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public static final BuilderCodec<GapPatternAsset> CODEC = BuilderCodec.builder(GapPatternAsset.class, GapPatternAsset::new, PatternAsset.ABSTRACT_CODEC)
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.append(new KeyedCodec<>("GapPattern", PatternAsset.CODEC, true), (t, k) -> t.gapPatternAsset = k, k -> k.gapPatternAsset)
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.add()
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.append(new KeyedCodec<>("AnchorPattern", PatternAsset.CODEC, true), (t, k) -> t.anchorPatternAsset = k, k -> k.anchorPatternAsset)
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.add()
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.<Double>append(new KeyedCodec<>("GapSize", Codec.DOUBLE, true), (t, k) -> t.gapSize = k, k -> k.gapSize)
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.addValidator(Validators.greaterThanOrEqual(0.0))
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.add()
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.<Double>append(new KeyedCodec<>("AnchorSize", Codec.DOUBLE, true), (t, k) -> t.anchorSize = k, k -> k.anchorSize)
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.addValidator(Validators.greaterThanOrEqual(0.0))
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.add()
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.<Double>append(new KeyedCodec<>("AnchorRoughness", Codec.DOUBLE, true), (t, k) -> t.anchorRoughness = k, k -> k.anchorRoughness)
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.addValidator(Validators.greaterThanOrEqual(0.0))
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.add()
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.<Integer>append(new KeyedCodec<>("DepthDown", Codec.INTEGER, true), (t, k) -> t.depthDown = k, k -> k.depthDown)
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.addValidator(Validators.greaterThanOrEqual(0))
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.add()
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.<Integer>append(new KeyedCodec<>("DepthUp", Codec.INTEGER, true), (t, k) -> t.depthUp = k, k -> k.depthUp)
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.addValidator(Validators.greaterThanOrEqual(0))
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.add()
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.append(new KeyedCodec<>("Angles", new ArrayCodec<>(Codec.FLOAT, Float[]::new), true), (t, k) -> t.angles = k, k -> k.angles)
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.add()
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.build();
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private PatternAsset gapPatternAsset = new ConstantPatternAsset();
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private PatternAsset anchorPatternAsset = new ConstantPatternAsset();
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private double gapSize = 0.0;
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private double anchorSize = 0.0;
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private double anchorRoughness = 0.0;
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private int depthDown = 0;
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private int depthUp = 0;
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private Float[] angles = new Float[0];
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@Nonnull
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@Override
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public Pattern build(@Nonnull PatternAsset.Argument argument) {
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if (super.isSkipped()) {
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return Pattern.noPattern();
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} else {
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Pattern gapPattern = this.gapPatternAsset.build(argument);
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Pattern wallPattern = this.anchorPatternAsset.build(argument);
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ArrayList<Float> angleList = new ArrayList<>();
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for (Float a : this.angles) {
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if (a != null && !Float.isNaN(a)) {
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a = a * 180.0F;
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angleList.add(a);
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}
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}
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return new GapPattern(angleList, this.gapSize, this.anchorSize, this.anchorRoughness, this.depthDown, this.depthUp, gapPattern, wallPattern);
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}
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}
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@Override
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public void cleanUp() {
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this.gapPatternAsset.cleanUp();
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this.anchorPatternAsset.cleanUp();
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}
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}
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