hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/patterns/WallPatternAsset.java

50 lines
2.0 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.WallPattern;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import java.util.List;
import javax.annotation.Nonnull;
public class WallPatternAsset extends PatternAsset {
public static final BuilderCodec<WallPatternAsset> CODEC = BuilderCodec.builder(WallPatternAsset.class, WallPatternAsset::new, PatternAsset.ABSTRACT_CODEC)
.append(new KeyedCodec<>("Wall", PatternAsset.CODEC, true), (t, k) -> t.wall = k, k -> k.wall)
.add()
.append(new KeyedCodec<>("Origin", PatternAsset.CODEC, true), (t, k) -> t.origin = k, k -> k.origin)
.add()
.append(new KeyedCodec<>("RequireAllDirections", Codec.BOOLEAN, false), (t, k) -> t.matchAll = k, k -> k.matchAll)
.add()
.append(
new KeyedCodec<>("Directions", new ArrayCodec<>(WallPattern.WallDirection.CODEC, WallPattern.WallDirection[]::new), true),
(t, k) -> t.directions = k,
k -> k.directions
)
.add()
.build();
private PatternAsset wall = new ConstantPatternAsset();
private PatternAsset origin = new ConstantPatternAsset();
private WallPattern.WallDirection[] directions = new WallPattern.WallDirection[0];
private boolean matchAll = false;
@Nonnull
@Override
public Pattern build(@Nonnull PatternAsset.Argument argument) {
if (super.isSkipped()) {
return Pattern.noPattern();
} else {
Pattern wallPattern = this.wall.build(argument);
Pattern originPattern = this.origin.build(argument);
return new WallPattern(wallPattern, originPattern, List.of(this.directions), this.matchAll);
}
}
@Override
public void cleanUp() {
this.wall.cleanUp();
this.origin.cleanUp();
}
}