hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/positionproviders/Mesh3DPositionProviderAsset...

30 lines
1.4 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders;
import com.hypixel.hytale.builtin.hytalegenerator.assets.pointgenerators.NoPointGeneratorAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.pointgenerators.PointGeneratorAsset;
import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.Mesh3DPositionProvider;
import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.PositionProvider;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class Mesh3DPositionProviderAsset extends PositionProviderAsset {
public static final BuilderCodec<Mesh3DPositionProviderAsset> CODEC = BuilderCodec.builder(
Mesh3DPositionProviderAsset.class, Mesh3DPositionProviderAsset::new, PositionProviderAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("PointGenerator", PointGeneratorAsset.CODEC, true), (asset, v) -> asset.pointGeneratorAsset = v, asset -> asset.pointGeneratorAsset
)
.add()
.build();
private PointGeneratorAsset pointGeneratorAsset = new NoPointGeneratorAsset();
@Nonnull
@Override
public PositionProvider build(@Nonnull PositionProviderAsset.Argument argument) {
return (PositionProvider)(super.skip()
? PositionProvider.noPositionProvider()
: new Mesh3DPositionProvider(this.pointGeneratorAsset.build(argument.parentSeed)));
}
}