hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/terrains/TerrainAsset.java

47 lines
2.1 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.terrains;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.assetstore.codec.AssetCodecMapCodec;
import com.hypixel.hytale.assetstore.codec.ContainedAssetCodec;
import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.referencebundle.ReferenceBundle;
import com.hypixel.hytale.builtin.hytalegenerator.seed.SeedBox;
import com.hypixel.hytale.builtin.hytalegenerator.threadindexer.WorkerIndexer;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import javax.annotation.Nonnull;
public abstract class TerrainAsset implements Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, TerrainAsset>> {
private static final TerrainAsset[] EMPTY_INPUTS = new TerrainAsset[0];
public static final AssetCodecMapCodec<String, TerrainAsset> CODEC = new AssetCodecMapCodec<>(
Codec.STRING, (t, k) -> t.id = k, t -> t.id, (t, data) -> t.data = data, t -> t.data
);
public static final Codec<String> CHILD_ASSET_CODEC = new ContainedAssetCodec<>(TerrainAsset.class, CODEC);
public static final Codec<String[]> CHILD_ASSET_CODEC_ARRAY = new ArrayCodec<>(CHILD_ASSET_CODEC, String[]::new);
public static final BuilderCodec<TerrainAsset> ABSTRACT_CODEC = BuilderCodec.abstractBuilder(TerrainAsset.class).build();
private String id;
private AssetExtraInfo.Data data;
private TerrainAsset[] inputs = EMPTY_INPUTS;
private boolean skip = false;
protected TerrainAsset() {
}
public abstract Density buildDensity(@Nonnull SeedBox var1, @Nonnull ReferenceBundle var2, @Nonnull WorkerIndexer var3);
public String getId() {
return this.id;
}
@Override
public void cleanUp() {
for (TerrainAsset asset : this.inputs) {
asset.cleanUp();
}
}
}