hytale-server/com/hypixel/hytale/builtin/instances/removal/WorldEmptyCondition.java

60 lines
2.6 KiB
Java

package com.hypixel.hytale.builtin.instances.removal;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.modules.time.TimeResource;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import java.util.concurrent.TimeUnit;
import javax.annotation.Nonnull;
public class WorldEmptyCondition implements RemovalCondition {
public static final WorldEmptyCondition INSTANCE = new WorldEmptyCondition();
public static final RemovalCondition[] REMOVE_WHEN_EMPTY = new RemovalCondition[]{INSTANCE};
public static final BuilderCodec<WorldEmptyCondition> CODEC = BuilderCodec.builder(WorldEmptyCondition.class, WorldEmptyCondition::new)
.documentation(
"A condition that triggers when the world is empty.\n\nIt will only trigger after at least one player has joined. As a safety measure it provides a timeout for waiting for a player to join in case the player disconnected before entering the world."
)
.<Double>append(new KeyedCodec<>("TimeoutSeconds", Codec.DOUBLE), (o, i) -> o.timeoutSeconds = i, o -> o.timeoutSeconds)
.documentation("How long to wait (in seconds) for a player to join before closing the world.")
.add()
.build();
private double timeoutSeconds = TimeUnit.MINUTES.toSeconds(5L);
public WorldEmptyCondition() {
}
public WorldEmptyCondition(double timeoutSeconds) {
this.timeoutSeconds = timeoutSeconds;
}
@Override
public boolean shouldRemoveWorld(@Nonnull Store<ChunkStore> store) {
InstanceDataResource data = store.getResource(InstanceDataResource.getResourceType());
World world = store.getExternalData().getWorld();
TimeResource timeResource = world.getEntityStore().getStore().getResource(TimeResource.getResourceType());
boolean hasPlayer = world.getPlayerCount() > 0;
boolean hadPlayer = data.hadPlayer();
if (!hasPlayer && hadPlayer) {
return true;
} else {
if (hasPlayer && !hadPlayer) {
data.setHadPlayer(true);
data.setWorldTimeoutTimer(null);
}
if (!hadPlayer && !hasPlayer) {
if (data.getWorldTimeoutTimer() == null) {
data.setWorldTimeoutTimer(timeResource.getNow().plusNanos((long)(this.timeoutSeconds * 1.0E9)));
}
return timeResource.getNow().isAfter(data.getWorldTimeoutTimer());
} else {
return false;
}
}
}
}