hytale-server/com/hypixel/hytale/math/hitdetection/HitDetectionBuffer.java

29 lines
1010 B
Java

package com.hypixel.hytale.math.hitdetection;
import com.hypixel.hytale.math.shape.Quad4d;
import com.hypixel.hytale.math.shape.Triangle4d;
import com.hypixel.hytale.math.util.FastRandom;
import com.hypixel.hytale.math.vector.Vector4d;
import java.util.Random;
public class HitDetectionBuffer {
private static final int VECTOR_BUFFER_SIZE = 16;
public Random random = new FastRandom();
public Vector4d hitPosition = new Vector4d();
public Vector4d tempHitPosition = new Vector4d();
public Quad4d transformedQuad;
public Vector4d transformedPoint = new Vector4d();
public Triangle4d visibleTriangle;
public Vector4dBufferList vertexList1;
public Vector4dBufferList vertexList2;
public boolean containsFully;
public HitDetectionBuffer() {
this.transformedQuad = new Quad4d();
this.visibleTriangle = new Triangle4d();
this.vertexList1 = new Vector4dBufferList(16);
this.vertexList2 = new Vector4dBufferList(16);
this.containsFully = false;
}
}