hytale-server/com/hypixel/hytale/math/vector/Vector3f.java

617 lines
17 KiB
Java

package com.hypixel.hytale.math.vector;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.schema.metadata.ui.UIDisplayMode;
import com.hypixel.hytale.math.Axis;
import com.hypixel.hytale.math.util.HashUtil;
import com.hypixel.hytale.math.util.MathUtil;
import com.hypixel.hytale.math.util.TrigMathUtil;
import java.util.Random;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class Vector3f {
@Nonnull
public static final BuilderCodec<Vector3f> CODEC = BuilderCodec.builder(Vector3f.class, () -> new Vector3f(Float.NaN, Float.NaN, Float.NaN))
.metadata(UIDisplayMode.COMPACT)
.appendInherited(new KeyedCodec<>("X", Codec.FLOAT), (o, i) -> o.x = i, o -> Float.isNaN(o.x) ? null : o.x, (o, p) -> o.x = p.x)
.add()
.appendInherited(new KeyedCodec<>("Y", Codec.FLOAT), (o, i) -> o.y = i, o -> Float.isNaN(o.y) ? null : o.y, (o, p) -> o.y = p.y)
.add()
.appendInherited(new KeyedCodec<>("Z", Codec.FLOAT), (o, i) -> o.z = i, o -> Float.isNaN(o.z) ? null : o.z, (o, p) -> o.z = p.z)
.add()
.build();
@Nonnull
public static final BuilderCodec<Vector3f> ROTATION = BuilderCodec.builder(Vector3f.class, () -> new Vector3f(Float.NaN, Float.NaN, Float.NaN))
.metadata(UIDisplayMode.COMPACT)
.appendInherited(new KeyedCodec<>("Pitch", Codec.FLOAT), (o, i) -> o.x = i, o -> Float.isNaN(o.x) ? null : o.x, (o, p) -> o.x = p.x)
.add()
.appendInherited(new KeyedCodec<>("Yaw", Codec.FLOAT), (o, i) -> o.y = i, o -> Float.isNaN(o.y) ? null : o.y, (o, p) -> o.y = p.y)
.add()
.appendInherited(new KeyedCodec<>("Roll", Codec.FLOAT), (o, i) -> o.z = i, o -> Float.isNaN(o.z) ? null : o.z, (o, p) -> o.z = p.z)
.add()
.build();
public static final Vector3f ZERO = new Vector3f(0.0F, 0.0F, 0.0F);
public static final Vector3f UP = new Vector3f(0.0F, 1.0F, 0.0F);
public static final Vector3f POS_Y = UP;
public static final Vector3f DOWN = new Vector3f(0.0F, -1.0F, 0.0F);
public static final Vector3f NEG_Y = DOWN;
public static final Vector3f FORWARD = new Vector3f(0.0F, 0.0F, -1.0F);
public static final Vector3f NEG_Z = FORWARD;
public static final Vector3f NORTH = FORWARD;
public static final Vector3f BACKWARD = new Vector3f(0.0F, 0.0F, 1.0F);
public static final Vector3f POS_Z = BACKWARD;
public static final Vector3f SOUTH = BACKWARD;
public static final Vector3f RIGHT = new Vector3f(1.0F, 0.0F, 0.0F);
public static final Vector3f POS_X = RIGHT;
public static final Vector3f EAST = RIGHT;
public static final Vector3f LEFT = new Vector3f(-1.0F, 0.0F, 0.0F);
public static final Vector3f NEG_X = LEFT;
public static final Vector3f WEST = LEFT;
public static final Vector3f ALL_ONES = new Vector3f(1.0F, 1.0F, 1.0F);
public static final Vector3f MIN = new Vector3f(-Float.MAX_VALUE, -Float.MAX_VALUE, -Float.MAX_VALUE);
public static final Vector3f MAX = new Vector3f(Float.MAX_VALUE, Float.MAX_VALUE, Float.MAX_VALUE);
public static final Vector3f NaN = new Vector3f(Float.NaN, Float.NaN, Float.NaN);
public static final Vector3f[] BLOCK_SIDES = new Vector3f[]{UP, DOWN, FORWARD, BACKWARD, LEFT, RIGHT};
public static final Vector3f[] BLOCK_EDGES = new Vector3f[]{
add(UP, FORWARD),
add(DOWN, FORWARD),
add(UP, BACKWARD),
add(DOWN, BACKWARD),
add(UP, LEFT),
add(DOWN, LEFT),
add(UP, RIGHT),
add(DOWN, RIGHT),
add(FORWARD, LEFT),
add(FORWARD, RIGHT),
add(BACKWARD, LEFT),
add(BACKWARD, RIGHT)
};
public static final Vector3f[] BLOCK_CORNERS = new Vector3f[]{
add(UP, FORWARD, LEFT),
add(UP, FORWARD, RIGHT),
add(DOWN, FORWARD, LEFT),
add(DOWN, FORWARD, RIGHT),
add(UP, BACKWARD, LEFT),
add(UP, BACKWARD, RIGHT),
add(DOWN, BACKWARD, LEFT),
add(DOWN, BACKWARD, RIGHT)
};
public static final Vector3f[][] BLOCK_PARTS = new Vector3f[][]{BLOCK_SIDES, BLOCK_EDGES, BLOCK_CORNERS};
public static final Vector3f[] CARDINAL_DIRECTIONS = new Vector3f[]{NORTH, SOUTH, EAST, WEST};
public float x;
public float y;
public float z;
private transient int hash;
public Vector3f() {
this(0.0F, 0.0F, 0.0F);
}
public Vector3f(@Nonnull Vector3f v) {
this(v.x, v.y, v.z);
}
public Vector3f(@Nonnull Vector3i v) {
this(v.x, v.y, v.z);
}
public Vector3f(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
this.hash = 0;
}
public Vector3f(float yaw, float pitch) {
this();
this.assign(yaw, pitch);
}
public Vector3f(@Nonnull Random random, float length) {
this(random.nextFloat() * (float) (Math.PI * 2), random.nextFloat() * (float) (Math.PI * 2));
this.scale(length);
}
public float getX() {
return this.x;
}
public float getPitch() {
return this.x;
}
public void setX(float x) {
this.x = x;
this.hash = 0;
}
public void setPitch(float pitch) {
this.x = pitch;
this.hash = 0;
}
public float getY() {
return this.y;
}
public float getYaw() {
return this.y;
}
public void setY(float y) {
this.y = y;
this.hash = 0;
}
public void setYaw(float yaw) {
this.y = yaw;
this.hash = 0;
}
public float getZ() {
return this.z;
}
public float getRoll() {
return this.z;
}
public void setZ(float z) {
this.z = z;
this.hash = 0;
}
public void setRoll(float roll) {
this.z = roll;
this.hash = 0;
}
@Nonnull
public Vector3f assign(@Nonnull Vector3f v) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.hash = v.hash;
return this;
}
@Nonnull
public Vector3f assign(float v) {
this.x = v;
this.y = v;
this.z = v;
this.hash = 0;
return this;
}
@Nonnull
public Vector3f assign(@Nonnull float[] v) {
this.x = v[0];
this.y = v[1];
this.z = v[2];
this.hash = 0;
return this;
}
@Nonnull
public Vector3f assign(float yaw, float pitch) {
float len = TrigMathUtil.cos(pitch);
float x = len * -TrigMathUtil.sin(yaw);
float y = TrigMathUtil.sin(pitch);
float z = len * -TrigMathUtil.cos(yaw);
return this.assign(x, y, z);
}
@Nonnull
public Vector3f assign(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3f add(@Nonnull Vector3f v) {
this.x = this.x + v.x;
this.y = this.y + v.y;
this.z = this.z + v.z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3f add(@Nonnull Vector3i v) {
this.x = this.x + v.x;
this.y = this.y + v.y;
this.z = this.z + v.z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3f add(float x, float y, float z) {
this.x += x;
this.y += y;
this.z += z;
this.hash = 0;
return this;
}
public void addPitch(float pitch) {
this.x += pitch;
this.hash = 0;
}
public void addYaw(float yaw) {
this.y += yaw;
this.hash = 0;
}
public void addRoll(float roll) {
this.z += roll;
this.hash = 0;
}
@Nonnull
public Vector3f addScaled(@Nonnull Vector3f v, float s) {
this.x = this.x + v.x * s;
this.y = this.y + v.y * s;
this.z = this.z + v.z * s;
this.hash = 0;
return this;
}
@Nonnull
public Vector3f subtract(@Nonnull Vector3f v) {
this.x = this.x - v.x;
this.y = this.y - v.y;
this.z = this.z - v.z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3f subtract(@Nonnull Vector3i v) {
this.x = this.x - v.x;
this.y = this.y - v.y;
this.z = this.z - v.z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3f subtract(float x, float y, float z) {
this.x -= x;
this.y -= y;
this.z -= z;
this.hash = 0;
return this;
}
public void addRotationOnAxis(@Nonnull Axis axis, int angle) {
float rad = (float) (Math.PI / 180.0) * angle;
switch (axis) {
case X:
this.setPitch(this.getPitch() + rad);
break;
case Y:
this.setYaw(this.getYaw() + rad);
break;
case Z:
this.setRoll(this.getRoll() + rad);
}
}
public void flipRotationOnAxis(@Nonnull Axis axis) {
this.addRotationOnAxis(axis, 180);
}
@Nonnull
public Vector3f negate() {
this.x = -this.x;
this.y = -this.y;
this.z = -this.z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3f scale(float s) {
this.x *= s;
this.y *= s;
this.z *= s;
this.hash = 0;
return this;
}
@Nonnull
public Vector3f scale(@Nonnull Vector3f p) {
this.x = this.x * p.x;
this.y = this.y * p.y;
this.z = this.z * p.z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3f cross(@Nonnull Vector3f v) {
float x0 = this.y * v.z - this.z * v.y;
float y0 = this.z * v.x - this.x * v.z;
float z0 = this.x * v.y - this.y * v.x;
return new Vector3f(x0, y0, z0);
}
@Nonnull
public Vector3f cross(@Nonnull Vector3f v, @Nonnull Vector3f res) {
res.assign(this.y * v.z - this.z * v.y, this.z * v.x - this.x * v.z, this.x * v.y - this.y * v.x);
return this;
}
public float dot(@Nonnull Vector3f other) {
return this.x * other.x + this.y * other.y + this.z * other.z;
}
public float distanceTo(@Nonnull Vector3f v) {
return (float)Math.sqrt(this.distanceSquaredTo(v));
}
public float distanceTo(@Nonnull Vector3i v) {
return (float)Math.sqrt(this.distanceSquaredTo(v));
}
public float distanceTo(float x, float y, float z) {
return (float)Math.sqrt(this.distanceSquaredTo(x, y, z));
}
public float distanceSquaredTo(@Nonnull Vector3f v) {
float x0 = v.x - this.x;
float y0 = v.y - this.y;
float z0 = v.z - this.z;
return x0 * x0 + y0 * y0 + z0 * z0;
}
public float distanceSquaredTo(@Nonnull Vector3i v) {
float x0 = v.x - this.x;
float y0 = v.y - this.y;
float z0 = v.z - this.z;
return x0 * x0 + y0 * y0 + z0 * z0;
}
public float distanceSquaredTo(float x, float y, float z) {
float dx = x - this.x;
float dy = y - this.y;
float dz = z - this.z;
return dx * dx + dy * dy + dz * dz;
}
@Nonnull
public Vector3f normalize() {
return this.setLength(1.0F);
}
public float length() {
return (float)Math.sqrt(this.squaredLength());
}
public float squaredLength() {
return this.x * this.x + this.y * this.y + this.z * this.z;
}
@Nonnull
public Vector3f setLength(float newLen) {
return this.scale(newLen / this.length());
}
@Nonnull
public Vector3f clampLength(float maxLength) {
float length = this.length();
return maxLength > length ? this : this.scale(maxLength / length);
}
@Nonnull
public Vector3f rotateX(float angle) {
float cos = TrigMathUtil.cos(angle);
float sin = TrigMathUtil.sin(angle);
float cy = this.y * cos - this.z * sin;
float cz = this.y * sin + this.z * cos;
this.y = cy;
this.z = cz;
return this;
}
@Nonnull
public Vector3f rotateY(float angle) {
float cos = TrigMathUtil.cos(angle);
float sin = TrigMathUtil.sin(angle);
float cx = this.x * cos + this.z * sin;
float cz = this.x * -sin + this.z * cos;
this.x = cx;
this.z = cz;
return this;
}
@Nonnull
public Vector3f rotateZ(float angle) {
float cos = TrigMathUtil.cos(angle);
float sin = TrigMathUtil.sin(angle);
float cx = this.x * cos - this.y * sin;
float cy = this.x * sin + this.y * cos;
this.x = cx;
this.y = cy;
return this;
}
@Nonnull
public Vector3f floor() {
this.x = MathUtil.fastFloor(this.x);
this.y = MathUtil.fastFloor(this.y);
this.z = MathUtil.fastFloor(this.z);
this.hash = 0;
return this;
}
@Nonnull
public Vector3f ceil() {
this.x = MathUtil.fastCeil(this.x);
this.y = MathUtil.fastCeil(this.y);
this.z = MathUtil.fastCeil(this.z);
this.hash = 0;
return this;
}
@Nonnull
public Vector3f clipToZero(float epsilon) {
this.x = MathUtil.clipToZero(this.x, epsilon);
this.y = MathUtil.clipToZero(this.y, epsilon);
this.z = MathUtil.clipToZero(this.z, epsilon);
this.hash = 0;
return this;
}
public boolean closeToZero(float epsilon) {
return MathUtil.closeToZero(this.x, epsilon) && MathUtil.closeToZero(this.y, epsilon) && MathUtil.closeToZero(this.z, epsilon);
}
public boolean isInside(int x, int y, int z) {
float dx = this.x - x;
float dy = this.y - y;
float dz = this.z - z;
return dx >= 0.0F && dx < 1.0F && dy >= 0.0F && dy < 1.0F && dz >= 0.0F && dz < 1.0F;
}
public boolean isFinite() {
return Float.isFinite(this.x) && Float.isFinite(this.y) && Float.isFinite(this.z);
}
@Nonnull
public Vector3f dropHash() {
this.hash = 0;
return this;
}
@Nonnull
public Vector3f clone() {
return new Vector3f(this.x, this.y, this.z);
}
@Override
public boolean equals(@Nullable Object o) {
if (this == o) {
return true;
} else if (o != null && this.getClass() == o.getClass()) {
Vector3f vector3f = (Vector3f)o;
return vector3f.x == this.x && vector3f.y == this.y && vector3f.z == this.z
? true
: Float.isNaN(vector3f.x)
&& Float.isNaN(this.x)
&& Float.isNaN(vector3f.y)
&& Float.isNaN(this.y)
&& Float.isNaN(vector3f.z)
&& Float.isNaN(this.z);
} else {
return false;
}
}
public boolean equals(@Nullable Vector3f o) {
if (o == null) {
return false;
} else {
return o.x == this.x && o.y == this.y && o.z == this.z
? true
: Float.isNaN(o.x) && Float.isNaN(this.x) && Float.isNaN(o.y) && Float.isNaN(this.y) && Float.isNaN(o.z) && Float.isNaN(this.z);
}
}
@Override
public int hashCode() {
if (this.hash == 0) {
this.hash = (int)HashUtil.hash(Float.floatToIntBits(this.x), Float.floatToIntBits(this.y), Float.floatToIntBits(this.z));
}
return this.hash;
}
@Nonnull
@Override
public String toString() {
return "Vector3f{x=" + this.x + ", y=" + this.y + ", z=" + this.z + "}";
}
@Nonnull
public Vector3d toVector3d() {
return new Vector3d(this.x, this.y, this.z);
}
@Nonnull
public static Vector3f max(@Nonnull Vector3f a, @Nonnull Vector3f b) {
return new Vector3f(Math.max(a.x, b.x), Math.max(a.y, b.y), Math.max(a.z, b.z));
}
@Nonnull
public static Vector3f min(@Nonnull Vector3f a, @Nonnull Vector3f b) {
return new Vector3f(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.min(a.z, b.z));
}
@Nonnull
public static Vector3f lerp(@Nonnull Vector3f a, @Nonnull Vector3f b, float t) {
return lerpUnclamped(a, b, MathUtil.clamp(t, 0.0F, 1.0F));
}
@Nonnull
public static Vector3f lerpUnclamped(@Nonnull Vector3f a, @Nonnull Vector3f b, float t) {
return new Vector3f(a.x + t * (b.x - a.x), a.y + t * (b.y - a.y), a.z + t * (b.z - a.z));
}
@Nonnull
public static Vector3f lerpAngle(@Nonnull Vector3f a, @Nonnull Vector3f b, float t) {
return lerpAngle(a, b, t, new Vector3f());
}
@Nonnull
public static Vector3f lerpAngle(@Nonnull Vector3f a, @Nonnull Vector3f b, float t, @Nonnull Vector3f target) {
target.assign(MathUtil.lerpAngle(a.x, b.x, t), MathUtil.lerpAngle(a.y, b.y, t), MathUtil.lerpAngle(a.z, b.z, t));
return target;
}
@Nonnull
public static Vector3f directionTo(@Nonnull Vector3f from, @Nonnull Vector3f to) {
return to.clone().subtract(from).normalize();
}
@Nonnull
public static Vector3f add(@Nonnull Vector3f one, @Nonnull Vector3f two) {
return new Vector3f().add(one).add(two);
}
@Nonnull
public static Vector3f add(@Nonnull Vector3f one, @Nonnull Vector3f two, @Nonnull Vector3f three) {
return new Vector3f().add(one).add(two).add(three);
}
@Nonnull
public static Vector3f lookAt(@Nonnull Vector3d relative) {
return lookAt(relative, new Vector3f());
}
@Nonnull
public static Vector3f lookAt(@Nonnull Vector3d relative, @Nonnull Vector3f result) {
if (!MathUtil.closeToZero(relative.x) || !MathUtil.closeToZero(relative.z)) {
float yaw = TrigMathUtil.atan2((float)(-relative.x), (float)(-relative.z));
result.setY(MathUtil.wrapAngle(yaw));
}
double length = relative.squaredLength();
if (length > 0.0) {
float pitch = (float) (Math.PI / 2) - (float)Math.acos(relative.y / Math.sqrt(length));
result.setX(MathUtil.clamp(pitch, (float) (-Math.PI / 2) + MathUtil.PITCH_EDGE_PADDING, (float) (Math.PI / 2) - MathUtil.PITCH_EDGE_PADDING));
}
return result;
}
}