hytale-server/com/hypixel/hytale/math/vector/Vector3i.java

379 lines
9.8 KiB
Java

package com.hypixel.hytale.math.vector;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.schema.metadata.ui.UIDisplayMode;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.math.util.HashUtil;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class Vector3i {
@Nonnull
public static final BuilderCodec<Vector3i> CODEC = BuilderCodec.builder(Vector3i.class, Vector3i::new)
.metadata(UIDisplayMode.COMPACT)
.<Integer>appendInherited(new KeyedCodec<>("X", Codec.INTEGER), (o, i) -> o.x = i, o -> o.x, (o, p) -> o.x = p.x)
.addValidator(Validators.nonNull())
.add()
.<Integer>appendInherited(new KeyedCodec<>("Y", Codec.INTEGER), (o, i) -> o.y = i, o -> o.y, (o, p) -> o.y = p.y)
.addValidator(Validators.nonNull())
.add()
.<Integer>appendInherited(new KeyedCodec<>("Z", Codec.INTEGER), (o, i) -> o.z = i, o -> o.z, (o, p) -> o.z = p.z)
.addValidator(Validators.nonNull())
.add()
.build();
public static final Vector3i ZERO = new Vector3i(0, 0, 0);
public static final Vector3i UP = new Vector3i(0, 1, 0);
public static final Vector3i POS_Y = UP;
public static final Vector3i DOWN = new Vector3i(0, -1, 0);
public static final Vector3i NEG_Y = DOWN;
public static final Vector3i FORWARD = new Vector3i(0, 0, -1);
public static final Vector3i NEG_Z = FORWARD;
public static final Vector3i NORTH = FORWARD;
public static final Vector3i BACKWARD = new Vector3i(0, 0, 1);
public static final Vector3i POS_Z = BACKWARD;
public static final Vector3i SOUTH = BACKWARD;
public static final Vector3i RIGHT = new Vector3i(1, 0, 0);
public static final Vector3i POS_X = RIGHT;
public static final Vector3i EAST = RIGHT;
public static final Vector3i LEFT = new Vector3i(-1, 0, 0);
public static final Vector3i NEG_X = LEFT;
public static final Vector3i WEST = LEFT;
public static final Vector3i ALL_ONES = new Vector3i(1, 1, 1);
public static final Vector3i MIN = new Vector3i(Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MIN_VALUE);
public static final Vector3i MAX = new Vector3i(Integer.MAX_VALUE, Integer.MAX_VALUE, Integer.MAX_VALUE);
public static final Vector3i[] BLOCK_SIDES = new Vector3i[]{UP, DOWN, FORWARD, BACKWARD, LEFT, RIGHT};
public static final Vector3i[] BLOCK_EDGES = new Vector3i[]{
add(UP, FORWARD),
add(DOWN, FORWARD),
add(UP, BACKWARD),
add(DOWN, BACKWARD),
add(UP, LEFT),
add(DOWN, LEFT),
add(UP, RIGHT),
add(DOWN, RIGHT),
add(FORWARD, LEFT),
add(FORWARD, RIGHT),
add(BACKWARD, LEFT),
add(BACKWARD, RIGHT)
};
public static final Vector3i[] BLOCK_CORNERS = new Vector3i[]{
add(UP, FORWARD, LEFT),
add(UP, FORWARD, RIGHT),
add(DOWN, FORWARD, LEFT),
add(DOWN, FORWARD, RIGHT),
add(UP, BACKWARD, LEFT),
add(UP, BACKWARD, RIGHT),
add(DOWN, BACKWARD, LEFT),
add(DOWN, BACKWARD, RIGHT)
};
public static final Vector3i[][] BLOCK_PARTS = new Vector3i[][]{BLOCK_SIDES, BLOCK_EDGES, BLOCK_CORNERS};
public static final Vector3i[] CARDINAL_DIRECTIONS = new Vector3i[]{NORTH, SOUTH, EAST, WEST};
public int x;
public int y;
public int z;
private transient int hash;
public Vector3i() {
this(0, 0, 0);
}
public Vector3i(@Nonnull Vector3i v) {
this(v.x, v.y, v.z);
}
public Vector3i(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
this.hash = 0;
}
public int getX() {
return this.x;
}
public void setX(int x) {
this.x = x;
this.hash = 0;
}
public int getY() {
return this.y;
}
public void setY(int y) {
this.y = y;
this.hash = 0;
}
public int getZ() {
return this.z;
}
public void setZ(int z) {
this.z = z;
this.hash = 0;
}
@Nonnull
public Vector3i assign(@Nonnull Vector3i v) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.hash = v.hash;
return this;
}
@Nonnull
public Vector3i assign(int v) {
this.x = v;
this.y = v;
this.z = v;
this.hash = 0;
return this;
}
@Nonnull
public Vector3i assign(@Nonnull int[] v) {
this.x = v[0];
this.y = v[1];
this.z = v[2];
this.hash = 0;
return this;
}
@Nonnull
public Vector3i assign(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3i add(@Nonnull Vector3i v) {
this.x = this.x + v.x;
this.y = this.y + v.y;
this.z = this.z + v.z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3i add(int x, int y, int z) {
this.x += x;
this.y += y;
this.z += z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3i addScaled(@Nonnull Vector3i v, int s) {
this.x = this.x + v.x * s;
this.y = this.y + v.y * s;
this.z = this.z + v.z * s;
this.hash = 0;
return this;
}
@Nonnull
public Vector3i subtract(@Nonnull Vector3i v) {
this.x = this.x - v.x;
this.y = this.y - v.y;
this.z = this.z - v.z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3i subtract(int x, int y, int z) {
this.x -= x;
this.y -= y;
this.z -= z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3i negate() {
this.x = -this.x;
this.y = -this.y;
this.z = -this.z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3i scale(int s) {
this.x *= s;
this.y *= s;
this.z *= s;
this.hash = 0;
return this;
}
@Nonnull
public Vector3i scale(double s) {
this.x = (int)(this.x * s);
this.y = (int)(this.y * s);
this.z = (int)(this.z * s);
this.hash = 0;
return this;
}
@Nonnull
public Vector3i scale(@Nonnull Vector3i p) {
this.x = this.x * p.x;
this.y = this.y * p.y;
this.z = this.z * p.z;
this.hash = 0;
return this;
}
@Nonnull
public Vector3i cross(@Nonnull Vector3i v) {
int x0 = this.y * v.z - this.z * v.y;
int y0 = this.z * v.x - this.x * v.z;
int z0 = this.x * v.y - this.y * v.x;
return new Vector3i(x0, y0, z0);
}
@Nonnull
public Vector3i cross(@Nonnull Vector3i v, @Nonnull Vector3i res) {
res.assign(this.y * v.z - this.z * v.y, this.z * v.x - this.x * v.z, this.x * v.y - this.y * v.x);
return this;
}
public int dot(@Nonnull Vector3i other) {
return this.x * other.x + this.y * other.y + this.z * other.z;
}
public double distanceTo(@Nonnull Vector3i v) {
return Math.sqrt(this.distanceSquaredTo(v));
}
public double distanceTo(int x, int y, int z) {
return Math.sqrt(this.distanceSquaredTo(x, y, z));
}
public int distanceSquaredTo(@Nonnull Vector3i v) {
int x0 = v.x - this.x;
int y0 = v.y - this.y;
int z0 = v.z - this.z;
return x0 * x0 + y0 * y0 + z0 * z0;
}
public int distanceSquaredTo(int x, int y, int z) {
int dx = x - this.x;
int dy = y - this.y;
int dz = z - this.z;
return dx * dx + dy * dy + dz * dz;
}
@Nonnull
public Vector3i normalize() {
return this.setLength(1);
}
public double length() {
return Math.sqrt(this.squaredLength());
}
public int squaredLength() {
return this.x * this.x + this.y * this.y + this.z * this.z;
}
@Nonnull
public Vector3i setLength(int newLen) {
return this.scale(newLen / this.length());
}
@Nonnull
public Vector3i clampLength(int maxLength) {
double length = this.length();
return maxLength > length ? this : this.scale(maxLength / length);
}
@Nonnull
public Vector3i dropHash() {
this.hash = 0;
return this;
}
@Nonnull
public Vector3i clone() {
return new Vector3i(this.x, this.y, this.z);
}
@Nonnull
public Vector3d toVector3d() {
return new Vector3d(this.x, this.y, this.z);
}
@Nonnull
public Vector3f toVector3f() {
return new Vector3f(this.x, this.y, this.z);
}
@Nonnull
public Vector3l toVector3l() {
return new Vector3l(this.x, this.y, this.z);
}
@Override
public boolean equals(@Nullable Object o) {
if (this == o) {
return true;
} else if (o != null && this.getClass() == o.getClass()) {
Vector3i vector3i = (Vector3i)o;
return vector3i.x == this.x && vector3i.y == this.y && vector3i.z == this.z;
} else {
return false;
}
}
@Override
public int hashCode() {
if (this.hash == 0) {
this.hash = (int)HashUtil.hash(this.x, this.y, this.z);
}
return this.hash;
}
@Nonnull
@Override
public String toString() {
return "Vector3i{x=" + this.x + ", y=" + this.y + ", z=" + this.z + "}";
}
@Nonnull
public static Vector3i max(@Nonnull Vector3i a, @Nonnull Vector3i b) {
return new Vector3i(Math.max(a.x, b.x), Math.max(a.y, b.y), Math.max(a.z, b.z));
}
@Nonnull
public static Vector3i min(@Nonnull Vector3i a, @Nonnull Vector3i b) {
return new Vector3i(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.min(a.z, b.z));
}
@Nonnull
public static Vector3i directionTo(@Nonnull Vector3i from, @Nonnull Vector3i to) {
return to.clone().subtract(from).normalize();
}
@Nonnull
public static Vector3i add(@Nonnull Vector3i one, @Nonnull Vector3i two) {
return new Vector3i().add(one).add(two);
}
@Nonnull
public static Vector3i add(@Nonnull Vector3i one, @Nonnull Vector3i two, @Nonnull Vector3i three) {
return new Vector3i().add(one).add(two).add(three);
}
}