86 lines
2.5 KiB
Java
86 lines
2.5 KiB
Java
package com.hypixel.hytale.protocol.packets.player;
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import com.hypixel.hytale.protocol.Packet;
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import com.hypixel.hytale.protocol.io.ValidationResult;
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import io.netty.buffer.ByteBuf;
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import java.util.Objects;
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import javax.annotation.Nonnull;
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public class ClientReady implements Packet {
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public static final int PACKET_ID = 105;
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public static final boolean IS_COMPRESSED = false;
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public static final int NULLABLE_BIT_FIELD_SIZE = 0;
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public static final int FIXED_BLOCK_SIZE = 2;
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public static final int VARIABLE_FIELD_COUNT = 0;
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public static final int VARIABLE_BLOCK_START = 2;
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public static final int MAX_SIZE = 2;
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public boolean readyForChunks;
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public boolean readyForGameplay;
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@Override
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public int getId() {
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return 105;
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}
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public ClientReady() {
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}
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public ClientReady(boolean readyForChunks, boolean readyForGameplay) {
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this.readyForChunks = readyForChunks;
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this.readyForGameplay = readyForGameplay;
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}
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public ClientReady(@Nonnull ClientReady other) {
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this.readyForChunks = other.readyForChunks;
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this.readyForGameplay = other.readyForGameplay;
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}
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@Nonnull
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public static ClientReady deserialize(@Nonnull ByteBuf buf, int offset) {
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ClientReady obj = new ClientReady();
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obj.readyForChunks = buf.getByte(offset + 0) != 0;
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obj.readyForGameplay = buf.getByte(offset + 1) != 0;
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return obj;
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}
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public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset) {
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return 2;
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}
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@Override
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public void serialize(@Nonnull ByteBuf buf) {
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buf.writeByte(this.readyForChunks ? 1 : 0);
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buf.writeByte(this.readyForGameplay ? 1 : 0);
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}
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@Override
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public int computeSize() {
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return 2;
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}
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public static ValidationResult validateStructure(@Nonnull ByteBuf buffer, int offset) {
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return buffer.readableBytes() - offset < 2 ? ValidationResult.error("Buffer too small: expected at least 2 bytes") : ValidationResult.OK;
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}
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public ClientReady clone() {
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ClientReady copy = new ClientReady();
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copy.readyForChunks = this.readyForChunks;
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copy.readyForGameplay = this.readyForGameplay;
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return copy;
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}
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@Override
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public boolean equals(Object obj) {
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if (this == obj) {
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return true;
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} else {
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return !(obj instanceof ClientReady other) ? false : this.readyForChunks == other.readyForChunks && this.readyForGameplay == other.readyForGameplay;
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}
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}
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@Override
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public int hashCode() {
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return Objects.hash(this.readyForChunks, this.readyForGameplay);
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}
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}
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