hytale-server/com/hypixel/hytale/server/npc/instructions/builders/BuilderInstruction.java

342 lines
13 KiB
Java

package com.hypixel.hytale.server.npc.instructions.builders;
import com.google.gson.JsonElement;
import com.hypixel.hytale.server.npc.asset.builder.Builder;
import com.hypixel.hytale.server.npc.asset.builder.BuilderBase;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.asset.builder.BuilderObjectListHelper;
import com.hypixel.hytale.server.npc.asset.builder.BuilderObjectReferenceHelper;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.asset.builder.BuilderValidationHelper;
import com.hypixel.hytale.server.npc.asset.builder.FeatureEvaluatorHelper;
import com.hypixel.hytale.server.npc.asset.builder.holder.BooleanHolder;
import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSingleValidator;
import com.hypixel.hytale.server.npc.asset.builder.validators.StringNullOrNotEmptyValidator;
import com.hypixel.hytale.server.npc.instructions.ActionList;
import com.hypixel.hytale.server.npc.instructions.BodyMotion;
import com.hypixel.hytale.server.npc.instructions.HeadMotion;
import com.hypixel.hytale.server.npc.instructions.Instruction;
import com.hypixel.hytale.server.npc.instructions.Sensor;
import com.hypixel.hytale.server.npc.util.expression.ExecutionContext;
import com.hypixel.hytale.server.npc.util.expression.Scope;
import com.hypixel.hytale.server.npc.validators.NPCLoadTimeValidationHelper;
import java.util.List;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class BuilderInstruction extends BuilderBase<Instruction> {
public static final String[] ANTECEDENT = new String[]{"TreeMode"};
public static final String[] SUBSEQUENT = new String[]{"Continue"};
protected final BuilderObjectReferenceHelper<Sensor> sensorBuilderObjectReferenceHelper = new BuilderObjectReferenceHelper<>(Sensor.class, this);
protected final BuilderObjectReferenceHelper<BodyMotion> bodyMotionBuilderObjectReferenceHelper = new BuilderObjectReferenceHelper<>(BodyMotion.class, this);
protected final BuilderObjectReferenceHelper<HeadMotion> headMotionBuilderObjectReferenceHelper = new BuilderObjectReferenceHelper<>(HeadMotion.class, this);
protected final BuilderObjectReferenceHelper<ActionList> actionsBuilderObjectReferenceHelper = new BuilderObjectReferenceHelper<>(ActionList.class, this);
protected final BuilderObjectListHelper<Instruction> steps = new BuilderObjectListHelper<>(Instruction.class, this);
protected String name;
protected String tag;
protected boolean continueAfter;
protected final DoubleHolder chance = new DoubleHolder();
protected final BooleanHolder enabled = new BooleanHolder();
protected boolean actionsBlocking;
protected boolean actionsAtomic;
protected boolean treeMode;
protected final BooleanHolder invertTreeModeResult = new BooleanHolder();
protected String currentStateName;
@Nonnull
@Override
public String getShortDescription() {
return "An instruction with Sensor, and Motions and Actions, or a list of nested instructions.";
}
@Nonnull
@Override
public String getLongDescription() {
return "An instruction with Sensor, and Motions and Actions, or a list of nested instructions.";
}
@Nonnull
@Override
public BuilderDescriptorState getBuilderDescriptorState() {
return BuilderDescriptorState.WorkInProgress;
}
@Nonnull
@Override
public Builder<Instruction> readConfig(@Nonnull JsonElement data) {
FeatureEvaluatorHelper features = new FeatureEvaluatorHelper();
BuilderValidationHelper helper = new BuilderValidationHelper(
this.fileName,
features,
this.internalReferenceResolver,
this.stateHelper,
this.instructionContextHelper,
this.extraInfo,
this.evaluators,
this.readErrors
);
if (this.requiresName()) {
this.requireString(data, "Name", v -> this.name = v, null, BuilderDescriptorState.Stable, "Name for referencing", null);
} else {
this.getString(data, "Name", v -> this.name = v, null, null, BuilderDescriptorState.Stable, "Optional name for descriptor", null);
}
this.increaseDepth();
this.getString(
data,
"Tag",
v -> this.tag = v,
null,
StringNullOrNotEmptyValidator.get(),
BuilderDescriptorState.Experimental,
"Internal identifier tag for debugging",
null
);
this.getBoolean(data, "Enabled", this.enabled, true, BuilderDescriptorState.Stable, "Whether this step should be enabled on the NPC", null);
this.getObject(
data,
"Sensor",
this.sensorBuilderObjectReferenceHelper,
BuilderDescriptorState.Stable,
"Sensor for testing if step can be applied",
"Sensor for testing if step can be applied. If not supplied, will always match",
helper
);
features.lock();
this.getObject(data, "BodyMotion", this.bodyMotionBuilderObjectReferenceHelper, BuilderDescriptorState.Stable, "Body motion to be executed", null, helper);
this.getObject(data, "HeadMotion", this.headMotionBuilderObjectReferenceHelper, BuilderDescriptorState.Stable, "Head motion to be executed", null, helper);
this.getObject(data, "Actions", this.actionsBuilderObjectReferenceHelper, BuilderDescriptorState.Stable, "Actions to be executed", null, helper);
this.getBoolean(
data,
"ActionsBlocking",
b -> this.actionsBlocking = b,
false,
BuilderDescriptorState.Stable,
"Do not execute an action unless the previous action could execute",
null
);
this.getBoolean(
data, "ActionsAtomic", b -> this.actionsAtomic = b, false, BuilderDescriptorState.Stable, "Only execute actions if all actions can be executed", null
);
this.getArray(
data,
"Instructions",
this.steps,
null,
BuilderDescriptorState.Stable,
"Optional nested list of instructions",
null,
new BuilderValidationHelper(
this.fileName,
null,
this.internalReferenceResolver,
this.stateHelper,
this.instructionContextHelper,
this.extraInfo,
this.evaluators,
this.readErrors
)
);
this.getBoolean(
data, "Continue", v -> this.continueAfter = v, false, BuilderDescriptorState.WorkInProgress, "Continue after this step was executed", null
);
this.getDouble(
data,
"Weight",
this.chance,
1.0,
DoubleSingleValidator.greater0(),
BuilderDescriptorState.Stable,
"Weighted chance of picking this step in a random instruction",
null
);
this.getBoolean(
data,
"TreeMode",
v -> this.treeMode = v,
false,
BuilderDescriptorState.Stable,
"Whether this step and its contents should be treated like a traditional behaviour tree.",
"Whether this step and its contents should be treated like a traditional behaviour tree, i.e. will continue if all child steps fail"
);
this.getBoolean(
data,
"InvertTreeModeResult",
this.invertTreeModeResult,
false,
BuilderDescriptorState.Stable,
"Whether or not to invert the result of TreeMode evaluation when passing up to parent TreeMode steps",
null
);
this.decreaseDepth();
this.validateOneOrNonePresent("BodyMotion", this.bodyMotionBuilderObjectReferenceHelper, "Steps", this.steps);
this.validateOneOrNonePresent("HeadMotion", this.headMotionBuilderObjectReferenceHelper, "Steps", this.steps);
this.validateOneOrNonePresent("Actions", this.actionsBuilderObjectReferenceHelper, "Steps", this.steps);
this.validateBooleanImplicationAnyAntecedent(ANTECEDENT, new boolean[]{this.treeMode}, true, SUBSEQUENT, new boolean[]{this.continueAfter}, false);
return this;
}
@Nullable
public Instruction build(@Nonnull BuilderSupport builderSupport) {
if (!this.enabled.get(builderSupport.getExecutionContext())) {
return null;
} else {
Sensor sensor;
if (this.sensorBuilderObjectReferenceHelper.isPresent()) {
sensor = this.getSensor(builderSupport);
if (sensor == null) {
return null;
}
} else {
sensor = Sensor.NULL;
}
if (this.currentStateName != null) {
builderSupport.pushCurrentStateName(this.currentStateName);
}
Instruction[] instructionList = this.hasNestedInstructions() ? this.getSteps(builderSupport) : null;
if (instructionList == null && !this.hasActions() && !this.hasBodyMotion() && !this.hasHeadMotion()) {
if (this.currentStateName != null) {
builderSupport.popCurrentStateName();
}
return null;
} else {
if (this.currentStateName != null) {
builderSupport.popCurrentStateName();
}
return new Instruction(this, sensor, instructionList, builderSupport);
}
}
}
@Override
public boolean validate(
String configName,
@Nonnull NPCLoadTimeValidationHelper validationHelper,
@Nonnull ExecutionContext context,
Scope globalScope,
@Nonnull List<String> errors
) {
if (!this.enabled.get(context)) {
return true;
} else {
if (this.currentStateName != null) {
validationHelper.pushCurrentStateName(this.currentStateName);
}
boolean result = this.sensorBuilderObjectReferenceHelper.validate(configName, validationHelper, this.builderManager, context, globalScope, errors)
& this.bodyMotionBuilderObjectReferenceHelper.validate(configName, validationHelper, this.builderManager, context, globalScope, errors)
& this.headMotionBuilderObjectReferenceHelper.validate(configName, validationHelper, this.builderManager, context, globalScope, errors)
& this.actionsBuilderObjectReferenceHelper.validate(configName, validationHelper, this.builderManager, context, globalScope, errors)
& this.steps.validate(configName, validationHelper, this.builderManager, context, globalScope, errors);
if (this.currentStateName != null) {
validationHelper.popCurrentStateName();
}
validationHelper.clearParentSensorOnce();
return result;
}
}
@Nonnull
@Override
public Class<Instruction> category() {
return Instruction.class;
}
@Override
public final boolean isEnabled(ExecutionContext context) {
return this.enabled.get(context);
}
@Override
public void setCurrentStateName(String name) {
this.currentStateName = name;
}
public boolean hasActions() {
return this.actionsBuilderObjectReferenceHelper.isPresent();
}
public boolean hasBodyMotion() {
return this.bodyMotionBuilderObjectReferenceHelper.isPresent();
}
public boolean hasHeadMotion() {
return this.headMotionBuilderObjectReferenceHelper.isPresent();
}
public boolean hasNestedInstructions() {
return this.steps.isPresent() && !this.steps.hasNoElements();
}
@Nullable
public Sensor getSensor(@Nonnull BuilderSupport builderSupport) {
return this.sensorBuilderObjectReferenceHelper.build(builderSupport);
}
@Nullable
public BodyMotion getBodyMotion(@Nonnull BuilderSupport builderSupport) {
return this.bodyMotionBuilderObjectReferenceHelper.build(builderSupport);
}
@Nullable
public HeadMotion getHeadMotion(@Nonnull BuilderSupport support) {
return this.headMotionBuilderObjectReferenceHelper.build(support);
}
@Nonnull
public ActionList getActionList(@Nonnull BuilderSupport builderSupport) {
ActionList actions = this.actionsBuilderObjectReferenceHelper.build(builderSupport);
if (actions == null) {
return ActionList.EMPTY_ACTION_LIST;
} else {
if (actions != ActionList.EMPTY_ACTION_LIST) {
actions.setAtomic(this.actionsAtomic);
actions.setBlocking(this.actionsBlocking);
}
return actions;
}
}
@Nonnull
public Instruction[] getSteps(@Nonnull BuilderSupport support) {
List<Instruction> stepList = this.steps.build(support);
return stepList == null ? Instruction.EMPTY_ARRAY : stepList.toArray(Instruction[]::new);
}
@Nullable
public String getName() {
return this.name;
}
public String getTag() {
return this.tag;
}
public boolean isContinueAfter() {
return this.continueAfter;
}
public double getChance(@Nonnull BuilderSupport support) {
return this.chance.get(support.getExecutionContext());
}
public boolean isTreeMode() {
return this.treeMode;
}
public boolean isInvertTreeModeResult(@Nonnull BuilderSupport support) {
return this.invertTreeModeResult.get(support.getExecutionContext());
}
protected boolean requiresName() {
return false;
}
}