hytale-server/com/hypixel/hytale/server/npc/interactions/ContextualUseNPCInteraction...

78 lines
3.4 KiB
Java

package com.hypixel.hytale.server.npc.interactions;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.logger.HytaleLogger;
import com.hypixel.hytale.protocol.InteractionState;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.npc.entities.NPCEntity;
import java.util.logging.Level;
import javax.annotation.Nonnull;
public class ContextualUseNPCInteraction extends SimpleInstantInteraction {
@Nonnull
public static final BuilderCodec<ContextualUseNPCInteraction> CODEC = BuilderCodec.builder(
ContextualUseNPCInteraction.class, ContextualUseNPCInteraction::new, SimpleInstantInteraction.CODEC
)
.documentation("Interacts with the target NPC passing in context for it to use.")
.<String>appendInherited(
new KeyedCodec<>("Context", Codec.STRING),
(interaction, s) -> interaction.context = s,
interaction -> interaction.context,
(interaction, parent) -> interaction.context = parent.context
)
.documentation("The provided context for the use action.")
.addValidator(Validators.nonNull())
.add()
.build();
protected String context;
public ContextualUseNPCInteraction(String id) {
super(id);
}
protected ContextualUseNPCInteraction() {
}
@Override
protected final void firstRun(@Nonnull InteractionType type, @Nonnull InteractionContext context, @Nonnull CooldownHandler cooldownHandler) {
Ref<EntityStore> targetRef = context.getTargetEntity();
if (targetRef == null) {
context.getState().state = InteractionState.Failed;
} else {
CommandBuffer<EntityStore> commandBuffer = context.getCommandBuffer();
Ref<EntityStore> ref = context.getEntity();
Player playerComponent = commandBuffer.getComponent(ref, Player.getComponentType());
if (playerComponent == null) {
HytaleLogger.getLogger().at(Level.INFO).log("UseNPCInteraction requires a Player but was used for: %s", ref);
context.getState().state = InteractionState.Failed;
} else {
NPCEntity npcComponent = commandBuffer.getComponent(targetRef, NPCEntity.getComponentType());
if (npcComponent == null) {
HytaleLogger.getLogger().at(Level.INFO).log("UseNPCInteraction requires a target NPC");
context.getState().state = InteractionState.Failed;
} else if (!npcComponent.getRole().getStateSupport().willInteractWith(ref)) {
context.getState().state = InteractionState.Failed;
} else {
npcComponent.getRole().getStateSupport().addContextualInteraction(ref, this.context);
}
}
}
}
@Nonnull
@Override
public String toString() {
return "ContextualUseNPCInteraction{} " + super.toString();
}
}