77 lines
3.8 KiB
Java
77 lines
3.8 KiB
Java
package com.hypixel.hytale.server.npc.interactions;
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import com.hypixel.hytale.codec.builder.BuilderCodec;
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import com.hypixel.hytale.component.CommandBuffer;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.logger.HytaleLogger;
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import com.hypixel.hytale.protocol.InteractionState;
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import com.hypixel.hytale.protocol.InteractionType;
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import com.hypixel.hytale.server.core.Message;
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import com.hypixel.hytale.server.core.entity.InteractionContext;
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import com.hypixel.hytale.server.core.entity.entities.Player;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.config.RootInteraction;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import com.hypixel.hytale.server.npc.blackboard.Blackboard;
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import com.hypixel.hytale.server.npc.blackboard.view.interaction.InteractionView;
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import com.hypixel.hytale.server.npc.blackboard.view.interaction.ReservationStatus;
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import com.hypixel.hytale.server.npc.entities.NPCEntity;
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import java.util.logging.Level;
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import javax.annotation.Nonnull;
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public class UseNPCInteraction extends SimpleInstantInteraction {
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public static final BuilderCodec<UseNPCInteraction> CODEC = BuilderCodec.builder(
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UseNPCInteraction.class, UseNPCInteraction::new, SimpleInstantInteraction.CODEC
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)
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.documentation("Interacts with a target NPC.")
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.build();
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public static final String DEFAULT_ID = "*UseNPC";
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public static final RootInteraction DEFAULT_ROOT = new RootInteraction("*UseNPC", "*UseNPC");
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public UseNPCInteraction(String id) {
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super(id);
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}
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protected UseNPCInteraction() {
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}
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@Override
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protected final void firstRun(@Nonnull InteractionType type, @Nonnull InteractionContext context, @Nonnull CooldownHandler cooldownHandler) {
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Ref<EntityStore> ref = context.getEntity();
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CommandBuffer<EntityStore> commandBuffer = context.getCommandBuffer();
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Player playerComponent = commandBuffer.getComponent(ref, Player.getComponentType());
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if (playerComponent == null) {
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HytaleLogger.getLogger().at(Level.INFO).log("UseNPCInteraction requires a Player but was used for: %s", ref);
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context.getState().state = InteractionState.Failed;
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} else {
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Ref<EntityStore> targetRef = context.getTargetEntity();
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if (targetRef == null) {
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context.getState().state = InteractionState.Failed;
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} else {
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NPCEntity npcComponent = commandBuffer.getComponent(targetRef, NPCEntity.getComponentType());
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if (npcComponent == null) {
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HytaleLogger.getLogger().at(Level.INFO).log("UseNPCInteraction requires a target NPCEntity but was used for: %s", targetRef);
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context.getState().state = InteractionState.Failed;
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} else if (!npcComponent.getRole().getStateSupport().willInteractWith(ref)) {
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context.getState().state = InteractionState.Failed;
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} else {
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InteractionView interactionView = commandBuffer.getResource(Blackboard.getResourceType()).getView(InteractionView.class, 0L);
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if (interactionView.getReservationStatus(targetRef, ref, commandBuffer) == ReservationStatus.RESERVED_OTHER) {
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playerComponent.sendMessage(Message.translation("server.npc.npc.isBusy").param("roleName", npcComponent.getRoleName()));
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context.getState().state = InteractionState.Failed;
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} else {
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npcComponent.getRole().getStateSupport().addInteraction(playerComponent);
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}
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}
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}
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}
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}
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@Nonnull
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@Override
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public String toString() {
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return "UseNPCInteraction{} " + super.toString();
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}
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}
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