hytale-server/com/hypixel/hytale/server/npc/path/builders/BuilderRelativeWaypointDefi...

85 lines
2.5 KiB
Java

package com.hypixel.hytale.server.npc.path.builders;
import com.google.gson.JsonElement;
import com.hypixel.hytale.builtin.path.waypoint.RelativeWaypointDefinition;
import com.hypixel.hytale.server.npc.asset.builder.Builder;
import com.hypixel.hytale.server.npc.asset.builder.BuilderBase;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleRangeValidator;
import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSingleValidator;
import com.hypixel.hytale.server.npc.util.expression.ExecutionContext;
import javax.annotation.Nonnull;
public class BuilderRelativeWaypointDefinition extends BuilderBase<RelativeWaypointDefinition> {
protected float rotation;
protected double distance;
@Nonnull
@Override
public String getShortDescription() {
return "A simple path waypoint definition where each waypoint is relative to the previous";
}
@Nonnull
@Override
public String getLongDescription() {
return this.getShortDescription();
}
@Nonnull
public RelativeWaypointDefinition build(BuilderSupport builderSupport) {
return new RelativeWaypointDefinition(this.getRotation(), this.getDistance());
}
@Nonnull
@Override
public Class<RelativeWaypointDefinition> category() {
return RelativeWaypointDefinition.class;
}
@Nonnull
@Override
public BuilderDescriptorState getBuilderDescriptorState() {
return BuilderDescriptorState.Stable;
}
@Nonnull
@Override
public Builder<RelativeWaypointDefinition> readConfig(@Nonnull JsonElement data) {
this.getFloat(
data,
"Rotation",
f -> this.rotation = f * (float) (Math.PI / 180.0),
0.0F,
DoubleRangeValidator.fromExclToExcl(-360.0, 360.0),
BuilderDescriptorState.Stable,
"Rotation to turn from previous waypoint",
null
);
this.requireDouble(
data,
"Distance",
d -> this.distance = d,
DoubleSingleValidator.greater0(),
BuilderDescriptorState.Stable,
"A distance to move from the previous waypoint",
null
);
return this;
}
@Override
public final boolean isEnabled(ExecutionContext context) {
return true;
}
public float getRotation() {
return this.rotation;
}
public double getDistance() {
return this.distance;
}
}