hytale-server/com/hypixel/hytale/server/worldgen/HytaleWorldGenProvider.java

60 lines
2.5 KiB
Java

package com.hypixel.hytale.server.worldgen;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.common.util.PathUtil;
import com.hypixel.hytale.procedurallib.json.SeedString;
import com.hypixel.hytale.server.core.universe.Universe;
import com.hypixel.hytale.server.core.universe.world.worldgen.IWorldGen;
import com.hypixel.hytale.server.core.universe.world.worldgen.WorldGenLoadException;
import com.hypixel.hytale.server.core.universe.world.worldgen.provider.IWorldGenProvider;
import com.hypixel.hytale.server.worldgen.loader.ChunkGeneratorJsonLoader;
import com.hypixel.hytale.server.worldgen.prefab.PrefabStoreRoot;
import java.nio.file.Files;
import java.nio.file.Path;
import javax.annotation.Nonnull;
public class HytaleWorldGenProvider implements IWorldGenProvider {
public static final String ID = "Hytale";
public static final BuilderCodec<HytaleWorldGenProvider> CODEC = BuilderCodec.builder(HytaleWorldGenProvider.class, HytaleWorldGenProvider::new)
.documentation("The standard generator for Hytale.")
.<String>append(new KeyedCodec<>("Name", Codec.STRING), (config, s) -> config.name = s, config -> config.name)
.documentation("The name of the generator to use. \"*Default*\" if not provided.")
.add()
.<String>append(new KeyedCodec<>("Path", Codec.STRING), (config, s) -> config.path = s, config -> config.path)
.documentation("The path to the world generation configuration. \n\nDefaults to the server provided world generation folder if not set.")
.add()
.build();
private String name = "Default";
private String path;
@Nonnull
@Override
public IWorldGen getGenerator() throws WorldGenLoadException {
Path worldGenPath;
if (this.path != null) {
worldGenPath = PathUtil.get(this.path);
} else {
worldGenPath = Universe.getWorldGenPath();
}
if (!"Default".equals(this.name) || !Files.exists(worldGenPath.resolve("World.json"))) {
worldGenPath = worldGenPath.resolve(this.name);
}
try {
return new ChunkGeneratorJsonLoader(new SeedString<>("ChunkGenerator", new SeedStringResource(PrefabStoreRoot.DEFAULT, worldGenPath)), worldGenPath)
.load();
} catch (Error var3) {
throw new WorldGenLoadException("Failed to load world gen!", var3);
}
}
@Nonnull
@Override
public String toString() {
return "HytaleWorldGenProvider{name='" + this.name + "', path='" + this.path + "'}";
}
}