hytale-server/com/hypixel/hytale/server/worldgen/container/UniquePrefabContainer.java

243 lines
7.8 KiB
Java

package com.hypixel.hytale.server.worldgen.container;
import com.hypixel.hytale.math.util.FastRandom;
import com.hypixel.hytale.math.vector.Vector2i;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.server.core.prefab.PrefabRotation;
import com.hypixel.hytale.server.core.prefab.selection.buffer.impl.IPrefabBuffer;
import com.hypixel.hytale.server.worldgen.chunk.ChunkGenerator;
import com.hypixel.hytale.server.worldgen.loader.WorldGenPrefabSupplier;
import com.hypixel.hytale.server.worldgen.prefab.PrefabCategory;
import com.hypixel.hytale.server.worldgen.prefab.unique.UniquePrefabConfiguration;
import com.hypixel.hytale.server.worldgen.prefab.unique.UniquePrefabGenerator;
import com.hypixel.hytale.server.worldgen.util.bounds.IChunkBounds;
import com.hypixel.hytale.server.worldgen.util.condition.BlockMaskCondition;
import java.util.Arrays;
import java.util.Objects;
import java.util.Random;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class UniquePrefabContainer {
protected final int seedOffset;
protected final UniquePrefabGenerator[] generators;
public UniquePrefabContainer(int seedOffset, UniquePrefabGenerator[] generators) {
this.seedOffset = seedOffset;
this.generators = generators;
}
public UniquePrefabGenerator[] getGenerators() {
return this.generators;
}
@Nonnull
public UniquePrefabContainer.UniquePrefabEntry[] generate(int seed, @Nullable Vector2i position, @Nonnull ChunkGenerator chunkGenerator) {
Random random = new FastRandom(seed + this.seedOffset);
UniquePrefabContainer.UniquePrefabEntry[] entries = new UniquePrefabContainer.UniquePrefabEntry[this.generators.length];
for (int i = 0; i < this.generators.length; i++) {
UniquePrefabGenerator generator = this.generators[i];
UniquePrefabConfiguration configuration = generator.getConfiguration();
Vector3i location = generator.generate(seed, position, chunkGenerator, random, configuration.getMaxAttempts(), entries);
entries[i] = new UniquePrefabContainer.UniquePrefabEntry(
generator.getName(),
generator.getCategory(),
location,
generator.generatePrefab(random),
configuration.getPlacementConfiguration(),
configuration.getRotation(random),
configuration.getSpawnOffset(),
configuration.getEnvironmentId(),
configuration.isFitHeightmap(),
configuration.isSubmerge(),
configuration.getExclusionRadiusSquared(),
configuration.isSpawnLocation(),
configuration.isShowOnMap()
);
}
return entries;
}
@Nonnull
@Override
public String toString() {
return "UniquePrefabContainer{seedOffset=" + this.seedOffset + ", generators=" + Arrays.toString((Object[])this.generators) + "}";
}
public static class UniquePrefabEntry {
protected final String name;
protected final PrefabCategory category;
@Nonnull
protected final Vector3i position;
@Nonnull
protected final WorldGenPrefabSupplier prefabSupplier;
protected final BlockMaskCondition configuration;
@Nonnull
protected final PrefabRotation rotation;
protected final Vector3d spawnOffset;
protected final int lowBoundX;
protected final int lowBoundY;
protected final int lowBoundZ;
protected final int highBoundX;
protected final int highBoundY;
protected final int highBoundZ;
protected final int environmentId;
protected final boolean fitHeightmap;
protected final boolean submerge;
protected final double exclusionRadiusSquared;
protected final boolean spawnLocation;
protected final boolean showOnMap;
private UniquePrefabEntry(
String name,
@Nonnull PrefabCategory category,
@Nonnull Vector3i position,
@Nonnull WorldGenPrefabSupplier prefabSupplier,
BlockMaskCondition configuration,
@Nonnull PrefabRotation rotation,
Vector3d spawnOffset,
int environmentId,
boolean fitHeightmap,
boolean submergeable,
double exclusionRadiusSquared,
boolean spawnLocation,
boolean showOnMap
) {
this.name = name;
this.category = category;
this.position = position;
this.prefabSupplier = prefabSupplier;
this.configuration = configuration;
this.rotation = rotation;
this.spawnOffset = spawnOffset;
this.environmentId = environmentId;
this.fitHeightmap = fitHeightmap;
this.submerge = submergeable;
this.exclusionRadiusSquared = exclusionRadiusSquared;
this.spawnLocation = spawnLocation;
this.showOnMap = showOnMap;
IPrefabBuffer prefab = Objects.requireNonNull(prefabSupplier.get());
IChunkBounds bounds = prefabSupplier.getBounds(prefab);
this.lowBoundY = position.y + prefab.getMinY();
this.highBoundY = position.y + prefab.getMaxY();
this.lowBoundX = position.x + bounds.getLowBoundX(rotation);
this.lowBoundZ = position.z + bounds.getLowBoundZ(rotation);
this.highBoundX = position.x + bounds.getHighBoundX(rotation);
this.highBoundZ = position.z + bounds.getHighBoundZ(rotation);
}
public String getName() {
return this.name;
}
@Nonnull
public PrefabCategory getCategory() {
return this.category;
}
@Nonnull
public Vector3i getPosition() {
return this.position;
}
@Nonnull
public WorldGenPrefabSupplier getPrefabSupplier() {
return this.prefabSupplier;
}
public BlockMaskCondition getConfiguration() {
return this.configuration;
}
@Nonnull
public PrefabRotation getRotation() {
return this.rotation;
}
public Vector3d getSpawnOffset() {
return this.spawnOffset;
}
public int getLowBoundX() {
return this.lowBoundX;
}
public int getLowBoundY() {
return this.lowBoundY;
}
public int getLowBoundZ() {
return this.lowBoundZ;
}
public int getHighBoundX() {
return this.highBoundX;
}
public int getHighBoundY() {
return this.highBoundY;
}
public int getHighBoundZ() {
return this.highBoundZ;
}
public int getEnvironmentId() {
return this.environmentId;
}
public boolean isFitHeightmap() {
return this.fitHeightmap;
}
public boolean isSubmerge() {
return this.submerge;
}
public double getExclusionRadiusSquared() {
return this.exclusionRadiusSquared;
}
public boolean isSpawnLocation() {
return this.spawnLocation;
}
public boolean isShowOnMap() {
return this.showOnMap;
}
@Nonnull
@Override
public String toString() {
return "UniquePrefabEntry{position="
+ this.position
+ ", prefabSupplier="
+ this.prefabSupplier
+ ", configuration="
+ this.configuration
+ ", rotation="
+ this.rotation
+ ", lowBoundX="
+ this.lowBoundX
+ ", lowBoundZ="
+ this.lowBoundZ
+ ", highBoundX="
+ this.highBoundX
+ ", highBoundZ="
+ this.highBoundZ
+ ", fitHeightmap="
+ this.fitHeightmap
+ ", submerge="
+ this.submerge
+ ", exclusionRadiusSquared="
+ this.exclusionRadiusSquared
+ ", spawnLocation="
+ this.spawnLocation
+ "}";
}
}
}