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@ -56,6 +56,7 @@ public class Scaffold extends Module {
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public AtomicInteger lastSlot = new AtomicInteger(-1);
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public boolean hasSwapped;
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private boolean hasPlaced;
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private boolean rotateForward;
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private int onGroundTicks;
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@ -82,7 +83,7 @@ public class Scaffold extends Module {
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private long lastPlaceTime, rotationTimeout = 250L;
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private float lastYaw = 0.0f;
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private float lastPitch = 0.0f;
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private float yaw, pitch, blockYaw;
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private float yaw, pitch, blockYaw, groundYaw, yawOffset, lastYawOffset;
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private boolean set2;
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public boolean moduleEnabled;
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@ -93,6 +94,7 @@ public class Scaffold extends Module {
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private int scaffoldTicks;
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private long firstStroke;
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private float lastEdge;
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public Scaffold() {
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super("Scaffold", category.player);
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@ -240,25 +242,13 @@ public class Scaffold extends Module {
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e.setRotations(MathHelper.wrapAngleTo180_float(mc.thePlayer.rotationYaw) - hardcodedYaw(), 82);
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break;
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case 2:
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if (blockRotations != null) {
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blockYaw = blockRotations[0];
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pitch = blockRotations[1];
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}
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else {
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firstStroke = System.currentTimeMillis();
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blockYaw = 0;
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pitch = 80F;
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}
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if (firstStroke > 0 && (System.currentTimeMillis() - firstStroke) > 250) {
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firstStroke = 0;
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}
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float side = MathHelper.wrapAngleTo180_float(getMotionYaw() - yaw);
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float offset = (!Utils.scaffoldDiagonal(false)) ? 125.500F : 140.500F;
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float minOffset = (!Utils.scaffoldDiagonal(false)) ? 25 : 0;
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float yawBackwards = MathHelper.wrapAngleTo180_float(mc.thePlayer.rotationYaw) - hardcodedYaw();
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float yawOffset = MathHelper.wrapAngleTo180_float(yawBackwards - blockYaw);
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float blockYawOffset = MathHelper.wrapAngleTo180_float(yawBackwards - blockYaw);
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if (!Utils.isMoving() || Utils.getHorizontalSpeed() == 0.0D) {
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/*if (!Utils.isMoving() || Utils.getHorizontalSpeed() == 0.0D) {
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e.setRotations(yaw, pitch);
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break;
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}
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@ -311,7 +301,109 @@ public class Scaffold extends Module {
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if (yawOffset >= minOffset) yawOffset = minOffset;
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}
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e.setRotations(yaw - yawOffset, pitch);
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set2 = false;
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set2 = false;*/
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if (blockRotations != null) {
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blockYaw = blockRotations[0];
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pitch = blockRotations[1];
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if (pitch < 78.750F && Utils.getHorizontalSpeed() < 0.5) {
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pitch = 78.750F;
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}
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} else {
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firstStroke = 0;
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blockYaw = 0;
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pitch = 78.750F;
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}
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if (firstStroke > 0 && (System.currentTimeMillis() - firstStroke) > 250) {
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firstStroke = 0;
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}
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///offset rots
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float moveAngle = (float) getMovementAngle();
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float relativeYaw = mc.thePlayer.rotationYaw + moveAngle;
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float normalizedYaw = (relativeYaw % 360 + 360) % 360;
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float quad = normalizedYaw % 90;
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float firstStraight = 64.50f;
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float secondStraight = 60.50f;
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float thirdStraight = 54.50f;
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float firstDiag = 51.50f;
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float secondDiag = 47.50f;
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float thirdDiag = 41.50f;
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float fourthDiag = 34.50f;
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if (firstStroke == 0) {
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//first straight
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if (quad < 5 || quad >= 85) {
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if (blockRotations != null) {
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if (blockYawOffset >= 0) {
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yawOffset = -firstStraight;
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} else {
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yawOffset = firstStraight;
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}
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} else {
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yawOffset = firstStraight;
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}
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//second straight
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} else if (quad >= 80 && quad < 85) {
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yawOffset = -secondStraight;
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} else if (quad < 10) {
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yawOffset = secondStraight;
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//third straight
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} else if (quad >= 65 && quad < 85) {
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yawOffset = -thirdStraight;
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} else if (quad < 25 || quad >= 85) {
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yawOffset = thirdStraight;
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//first diag
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} else if (quad >= 55 && quad < 85) {
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yawOffset = -firstDiag;
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} else if (quad < 35 || quad >= 85) {
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yawOffset = firstDiag;
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//second diag
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} else if (quad >= 15 && quad < 45) {
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yawOffset = secondDiag;
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if (quad >= 38 && quad < 45) {
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yawOffset = thirdDiag;
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if (quad >= 42 && quad < 45) {
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yawOffset = fourthDiag;
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}
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}
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} else {
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yawOffset = -secondDiag;
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if (quad >= 45 && quad < 52) {
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yawOffset = -thirdDiag;
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if (quad >= 45 && quad < 48) {
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yawOffset = -fourthDiag;
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}
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}
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}
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if (yawOffset != lastYawOffset) {
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firstStroke = System.currentTimeMillis();
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//Utils.print("Delay");
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}
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//Utils.print("yv: " + yawOffset);
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lastYawOffset = yawOffset;
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}
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yaw = MathHelper.wrapAngleTo180_float((mc.thePlayer.rotationYaw - hardcodedYaw()));
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if (mc.thePlayer.onGround) {
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yaw = MathHelper.wrapAngleTo180_float((mc.thePlayer.rotationYaw - hardcodedYaw()));
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}
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else {
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//yaw = yaw - (groundYaw - MathHelper.wrapAngleTo180_float(mc.thePlayer.rotationYaw)) / 4;
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float yawDifference = getAngleDifference(lastEdge, yaw);
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float smoothingFactor = (1.0f - (90.0f / 100.0f));
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yaw = (lastEdge + yawDifference * smoothingFactor);
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}
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lastEdge = yaw;
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yaw += yawOffset;
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e.setRotations(yaw, pitch);
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//Utils.print("" + yaw);
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break;
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case 3:
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if (blockRotations != null) {
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@ -322,8 +414,12 @@ public class Scaffold extends Module {
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}
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break;
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}
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float yv = MathHelper.wrapAngleTo180_float(mc.thePlayer.rotationYaw) - hardcodedYaw();
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Utils.print("" + MathHelper.wrapAngleTo180_float(yv - e.getYaw()));
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//get yaw - player yaw offset
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//float yv = MathHelper.wrapAngleTo180_float(mc.thePlayer.rotationYaw) - hardcodedYaw();
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//Utils.print("" + MathHelper.wrapAngleTo180_float(yv - e.getYaw()));
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//Utils.print("" + mc.thePlayer.rotationYaw + " " + mc.thePlayer.rotationPitch);
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//jump facing forward
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if (rotateForward && jumpFacingForward.isToggled()) {
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@ -351,8 +447,7 @@ public class Scaffold extends Module {
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if (e.getPitch() >= 89.9F) {
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e.setPitch(89.9F);
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}
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lastYaw = MathHelper.wrapAngleTo180_float(e.getYaw());
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lastPitch = e.getPitch();
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lastYaw = mc.thePlayer.rotationYaw;
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if (lastPlaceTime > 0 && (System.currentTimeMillis() - lastPlaceTime) > rotationTimeout) blockRotations = null;
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if (rotationDelay > 0) --rotationDelay;
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}
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@ -414,7 +509,7 @@ public class Scaffold extends Module {
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if (disabledModule) {
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if (ModuleManager.tower.canTower() && (ModuleManager.tower.dCount == 0 || !Utils.isMoving()) || floatStarted && Utils.isMoving()) {
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if (hasPlaced && (ModuleManager.tower.canTower() && (ModuleManager.tower.dCount == 0 || !Utils.isMoving()) || floatStarted && Utils.isMoving())) {
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dontDisable = true;
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}
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@ -446,7 +541,7 @@ public class Scaffold extends Module {
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((IMixinItemRenderer) mc.getItemRenderer()).setCancelReset(false);
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}
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scaffoldBlockCount.beginFade();
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hasSwapped = false;
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hasSwapped = hasPlaced = false;
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targetBlock = null;
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blockInfo = null;
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blockRotations = null;
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@ -493,6 +588,16 @@ public class Scaffold extends Module {
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return this.isEnabled();
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}
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float getAngleDifference(float from, float to) {
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float difference = (to - from) % 360.0F;
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if (difference < -180.0F) {
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difference += 360.0F;
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} else if (difference >= 180.0F) {
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difference -= 360.0F;
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}
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return difference;
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}
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public boolean blockAbove() {
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return !(BlockUtils.getBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY + 2, mc.thePlayer.posZ)) instanceof BlockAir);
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}
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@ -541,6 +646,7 @@ public class Scaffold extends Module {
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}
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}
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highlight.put(block.blockPos.offset(block.enumFacing), null);
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hasPlaced = true;
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}
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}
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@ -846,6 +952,11 @@ public class Scaffold extends Module {
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return true;
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}
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private double getMovementAngle() {
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double angle = Math.toDegrees(Math.atan2(-mc.thePlayer.moveStrafing, mc.thePlayer.moveForward));
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return angle == -0 ? 0 : angle;
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}
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private int getSlot() {
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int slot = -1;
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int highestStack = -1;
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