Latest release

This commit is contained in:
jackh 2025-05-04 23:35:08 -07:00
parent 282aff42f6
commit 2aea03142b
20 changed files with 29 additions and 22 deletions

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@ -14,20 +14,17 @@
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@ -186,14 +183,6 @@
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@ -578,7 +567,15 @@
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@ -51,6 +51,7 @@ public class ModuleManager {
public static Disabler disabler;
public static NoRotate noRotate;
public static PlayerESP playerESP;
public static Module chrisESP;
public static Module reduce;
public static Safewalk safeWalk;
public static Module keepSprint;

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@ -32,7 +32,7 @@ import java.util.concurrent.ConcurrentLinkedQueue;
public class NoSlow extends Module {
public static SliderSetting sword, mode, blinkMode;
public static SliderSetting sword, mode, blinkMode, vanillaMode;
public static SliderSetting slowed;
public static ButtonSetting disableBow;
public static ButtonSetting disablePotions;
@ -42,6 +42,7 @@ public class NoSlow extends Module {
private String[] swordMode = new String[] { "Vanilla", "Item mode", "Fake" };
private String[] modes = new String[] { "Vanilla", "Pre", "Post", "Alpha", "Float", "Blink" };
private String[] blinkModes = new String[] { "Default", "Begin off ground" };
private String[] vanillaModes = new String[] { "Default", "Only on ground" };
private boolean postPlace;
private boolean canFloat;
@ -52,7 +53,7 @@ public class NoSlow extends Module {
private boolean blink, wentOffGround;
private ConcurrentLinkedQueue<Packet> blinkedPackets = new ConcurrentLinkedQueue<>();
private int color = new Color(0, 187, 255, 255).getRGB();
private int blinkTicks;
private int blinkTicks, floatTicks;
private boolean requireJump;
private static boolean fix;
private boolean didC;
@ -63,6 +64,7 @@ public class NoSlow extends Module {
this.registerSetting(new DescriptionSetting("Default is 80% motion reduction."));
this.registerSetting(sword = new SliderSetting("Sword", 0, swordMode));
this.registerSetting(mode = new SliderSetting("Item", 0, modes));
this.registerSetting(vanillaMode = new SliderSetting("Vanilla mode", 0, vanillaModes));
this.registerSetting(blinkMode = new SliderSetting("Blink Mode", 0, blinkModes));
this.registerSetting(renderTimer = new ButtonSetting("Render timer", false));
this.registerSetting(slowed = new SliderSetting("Slow %", 80.0D, 0.0D, 80.0D, 1.0D));
@ -74,6 +76,7 @@ public class NoSlow extends Module {
public void guiUpdate() {
this.renderTimer.setVisible(mode.getInput() == 5, this);
this.blinkMode.setVisible(mode.getInput() == 5, this);
this.vanillaMode.setVisible(mode.getInput() == 0, this);
}
@Override
@ -193,7 +196,7 @@ public class NoSlow extends Module {
}
else if (canFloat && canFloat() && !requireJump && (!jumped || ++offsetDelay > 1)) {
if (!mc.thePlayer.onGround) {
if (mc.thePlayer.motionY <= -0.0784000015258789 && !(mc.thePlayer.posY % 1 == 0)) {
if (mc.thePlayer.motionY < -0.0784000015258789 && !(mc.thePlayer.posY % 1 == 0)) {
e.setPosY(e.getPosY() + 1e-3);
} else {
e.setPosY(e.getPosY() - 1e-3);
@ -331,7 +334,10 @@ public class NoSlow extends Module {
else if (mc.thePlayer.getHeldItem().getItem() instanceof ItemPotion && !ItemPotion.isSplash(mc.thePlayer.getHeldItem().getItemDamage()) && disablePotions.isToggled()) {
return 0.2f;
}
else if (fix) {
else if (fix && !(mc.thePlayer.getHeldItem().getItem() instanceof ItemSword)) {
return 0.2f;
}
else if (mode.getInput() == 0 && vanillaMode.getInput() == 1 && (!mc.thePlayer.onGround || Utils.jumpDown() || ModuleManager.bhop.isEnabled()) && !(mc.thePlayer.getHeldItem().getItem() instanceof ItemSword)) {
return 0.2f;
}
}
@ -349,6 +355,7 @@ public class NoSlow extends Module {
canFloat = false;
setJump = false;
offsetDelay = 0;
floatTicks = 0;
}
private boolean holdingUsable(ItemStack itemStack) {

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@ -265,7 +265,7 @@ public class Scaffold extends Module {
floatTicks = 0;
}
else {
e.setPosY(e.getPosY() + 1e-4);
e.setPosY(e.getPosY() + 1e-6);
}
if (sprint.getInput() == 2 && Utils.isMoving() && !ModuleManager.invmove.active()) Utils.setSpeed(getFloatSpeed(getSpeedLevel()));
ModuleUtils.groundTicks = 0;

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@ -133,7 +133,9 @@ public class Tower extends Module {
}
break;
case 5:
if (mc.thePlayer.onGround) {
ModuleManager.scaffold.rotateForward();
}
break;
case 6: