raven-bs-v2/src/main/java/keystrokesmod/module/impl/player/Scaffold.java

1376 lines
52 KiB
Java

package keystrokesmod.module.impl.player;
import keystrokesmod.Raven;
import keystrokesmod.event.*;
import keystrokesmod.mixin.impl.accessor.IAccessorEntityPlayerSP;
import keystrokesmod.mixin.interfaces.IMixinItemRenderer;
import keystrokesmod.module.Module;
import keystrokesmod.module.ModuleManager;
import keystrokesmod.module.impl.movement.Bhop;
import keystrokesmod.module.impl.movement.LongJump;
import keystrokesmod.module.setting.impl.ButtonSetting;
import keystrokesmod.module.setting.impl.GroupSetting;
import keystrokesmod.module.setting.impl.SliderSetting;
import keystrokesmod.utility.*;
import keystrokesmod.utility.Timer;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.block.BlockTNT;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.network.play.client.C03PacketPlayer;
import net.minecraft.network.play.client.C07PacketPlayerDigging;
import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement;
import net.minecraft.network.play.client.C0APacketAnimation;
import net.minecraft.network.play.server.S12PacketEntityVelocity;
import net.minecraft.network.play.server.S27PacketExplosion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.*;
import net.minecraftforge.client.event.MouseEvent;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import java.util.*;
import java.util.concurrent.atomic.AtomicInteger;
public class Scaffold extends Module {
private final SliderSetting motion;
public SliderSetting rotation, fakeRotation;
private SliderSetting sprint;
private SliderSetting floatFirstJump;
private SliderSetting fastScaffold;
private SliderSetting multiPlace;
public ButtonSetting autoSwap;
private ButtonSetting fastOnRMB;
public ButtonSetting highlightBlocks;
private ButtonSetting jumpFacingForward;
public ButtonSetting safeWalk;
public ButtonSetting showBlockCount;
private ButtonSetting silentSwing;
private ButtonSetting prioritizeSprintWithSpeed;
private String[] rotationModes = new String[] { "§cDisabled", "Simple", "Offset", "Precise" };
private String[] fakeRotationModes = new String[] { "§cDisabled", "None", "Strict", "Smooth", "Spin", "Precise" };
private String[] sprintModes = new String[] { "§cDisabled", "Vanilla", "Float" };
private String[] fastScaffoldModes = new String[] { "§cDisabled", "Jump A", "Jump B", "Jump B Low", "Jump E", "Keep-Y", "Keep-Y Low" };
private String[] multiPlaceModes = new String[] { "§cDisabled", "1 extra", "2 extra", "3 extra", "4 extra" };
//Highlight blocks
public Map<BlockPos, Timer> highlight = new HashMap<>();
public boolean canBlockFade;
//Block count
private ScaffoldBlockCount scaffoldBlockCount;
//swapping related
public AtomicInteger lastSlot = new AtomicInteger(-1);
private int spoofSlot;
public boolean hasSwapped;
private int blockSlot = -1;
//placements related
private boolean hasPlaced, finishProcedure, stopUpdate, stopUpdate2;
private PlaceData lastPlacement;
private EnumFacing[] facings = { EnumFacing.EAST, EnumFacing.WEST, EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.UP };
private BlockPos[] offsets = { new BlockPos(-1, 0, 0), new BlockPos(1, 0, 0), new BlockPos(0, 0, 1), new BlockPos(0, 0, -1), new BlockPos(0, -1, 0) };
private Vec3 targetBlock;
private PlaceData blockInfo;
private Vec3 blockPos, hitVec, lookVec;
//bypass related
private boolean rotateForward;
private double startYPos = -1;
public boolean fastScaffoldKeepY;
private boolean firstKeepYPlace;
private boolean rotatingForward;
private int keepYTicks;
public boolean lowhop;
private int rotationDelay;
private boolean floatJumped;
private boolean floatStarted;
private boolean floatWasEnabled;
private boolean floatKeepY;
public int offsetDelay;
public boolean placedVP;
private boolean jump;
private int floatTicks;
//disable checks
public boolean moduleEnabled;
public boolean isEnabled;
private boolean disabledModule;
private boolean dontDisable, towerEdge;
private int disableTicks;
private int scaffoldTicks;
//rotation related
private boolean was451, was452;
private float minPitch, minOffset, pOffset;
private float edge;
private long firstStroke, yawEdge, vlS;
private float lastEdge2, yawAngle, theYaw;
private boolean enabledOffGround = false;
private float[] blockRotations;
public float yaw, pitch, blockYaw, yawOffset, lastOffset;
private boolean set2;
private float maxOffset;
private int sameMouse;
private int randomF, yawChanges, dynamic;
private boolean getVTR;
private float VTRY;
private float normalYaw, normalPitch;
private int switchvl;
private int dt;
//fake rotations
private float fakeYaw, fakePitch;
private float fakeYaw1, fakeYaw2;
public Scaffold() {
super("Scaffold", category.player);
this.registerSetting(motion = new SliderSetting("Motion", "%", 100, 50, 150, 1));
this.registerSetting(rotation = new SliderSetting("Rotation", 1, rotationModes));
this.registerSetting(fakeRotation = new SliderSetting("Rotation (fake)", 0, fakeRotationModes));
this.registerSetting(sprint = new SliderSetting("Sprint mode", 0, sprintModes));
this.registerSetting(prioritizeSprintWithSpeed = new ButtonSetting("Prioritize sprint with speed", false));
this.registerSetting(floatFirstJump = new SliderSetting("§eFloat §rfirst jump speed", "%", 100, 50, 100, 1));
this.registerSetting(fastScaffold = new SliderSetting("Fast scaffold", 0, fastScaffoldModes));
this.registerSetting(multiPlace = new SliderSetting("Multi-place", 0, multiPlaceModes));
this.registerSetting(autoSwap = new ButtonSetting("Auto swap", true));
this.registerSetting(fastOnRMB = new ButtonSetting("Fast on RMB", true));
this.registerSetting(highlightBlocks = new ButtonSetting("Highlight blocks", true));
this.registerSetting(jumpFacingForward = new ButtonSetting("Jump facing forward", false));
this.registerSetting(safeWalk = new ButtonSetting("Safewalk", true));
this.registerSetting(showBlockCount = new ButtonSetting("Show block count", true));
this.registerSetting(silentSwing = new ButtonSetting("Silent swing", false));
//this.registerSetting(pitchOffset = new SliderSetting("Pitch offset", "", 9, 0, 30, 1));
//this.registerSetting(offsetAmount = new SliderSetting("Offset amount", "%", 100, 0, 100, 0.25));
this.alwaysOn = true;
}
public void guiUpdate() {
this.prioritizeSprintWithSpeed.setVisible(sprint.getInput() > 0, this);
this.floatFirstJump.setVisible(sprint.getInput() == 2, this);
}
public void onDisable() {
if (ModuleManager.tower.canTower() && (ModuleManager.tower.dCount == 0 || !Utils.isMoving())) {
towerEdge = true;
}
disabledModule = true;
moduleEnabled = false;
if (!isEnabled) {
scaffoldBlockCount.beginFade();
}
}
public void onEnable() {
dt = 0;
isEnabled = true;
moduleEnabled = true;
ModuleUtils.fadeEdge = 0;
edge = -999999929;
minPitch = 80F;
if (!mc.thePlayer.onGround) {
rotationDelay = 2;
enabledOffGround = true;
}
lastEdge2 = mc.thePlayer.rotationYaw;
FMLCommonHandler.instance().bus().register(scaffoldBlockCount = new ScaffoldBlockCount(mc));
lastSlot.set(-1);
}
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onMouse(MouseEvent e) {
if (!isEnabled) {
return;
}
KeyBinding.setKeyBindState(mc.gameSettings.keyBindAttack.getKeyCode(), false);
KeyBinding.setKeyBindState(mc.gameSettings.keyBindUseItem.getKeyCode(), false);
e.setCanceled(true);
}
@SubscribeEvent
public void onPreMotion(PreMotionEvent e) {
if (!Utils.nullCheck()) {
return;
}
normalYaw = mc.thePlayer.rotationYaw;
normalPitch = mc.thePlayer.rotationPitch;
if (dt > 0) {
return;
}
//Fake rotations
if (fakeRotation.getInput() > 0) {
if (fakeRotation.getInput() == 1) {
fakeYaw = normalYaw;
fakePitch = normalPitch;
} else if (fakeRotation.getInput() == 2) {
fakeYaw = fakeYaw1;
if (blockRotations != null) {
fakePitch = blockRotations[1] + 5;
} else {
fakePitch = 80f;
}
} else if (fakeRotation.getInput() == 3) {
fakeYaw2 = mc.thePlayer.rotationYaw - hardcodedYaw();
float yawDifference = getAngleDifference(lastEdge2, fakeYaw2);
float smoothingFactor = (1.0f - (65.0f / 100.0f));
fakeYaw2 = (lastEdge2 + yawDifference * smoothingFactor);
lastEdge2 = fakeYaw2;
fakeYaw = fakeYaw2;
if (blockRotations != null) {
fakePitch = blockRotations[1] + 5;
} else {
fakePitch = 80f;
}
} else if (fakeRotation.getInput() == 4) {
fakeYaw += 25.71428571428571F;
fakePitch = 90F;
} else if (fakeRotation.getInput() == 5) {
if (blockRotations != null) {
fakeYaw2 = blockRotations[0];
fakePitch = blockRotations[1];
} else {
fakeYaw2 = mc.thePlayer.rotationYaw - hardcodedYaw() - 180;
fakePitch = 88F;
}
float yawDifference = getAngleDifference(lastEdge2, fakeYaw2);
float smoothingFactor = (1.0f - (65.0f / 100.0f));
fakeYaw2 = (lastEdge2 + yawDifference * smoothingFactor);
lastEdge2 = fakeYaw2;
fakeYaw = fakeYaw2;
}
RotationUtils.setFakeRotations(fakeYaw, fakePitch);
}
if (!isEnabled) {
dt++;
return;
}
if (Utils.isMoving()) {
scaffoldTicks++;
}
else {
scaffoldTicks = 0;
}
canBlockFade = true;
if (Utils.keysDown() && usingFastScaffold() && !ModuleManager.invmove.active() && fastScaffold.getInput() >= 1 && !ModuleManager.tower.canTower() && !LongJump.function) { // jump mode
if (mc.thePlayer.onGround && Utils.isMoving()) {
if (scaffoldTicks > 1) {
jump = true;
rotateForward();
if (startYPos == -1 || Math.abs(startYPos - mc.thePlayer.posY) > 2) {
startYPos = mc.thePlayer.posY;
fastScaffoldKeepY = true;
}
}
}
}
else if (fastScaffoldKeepY) {
fastScaffoldKeepY = firstKeepYPlace = false;
startYPos = -1;
keepYTicks = 0;
}
//Float
if (sprint.getInput() == 2 && !usingFastScaffold() && !fastScaffoldKeepY && !ModuleManager.tower.canTower() && !LongJump.function) {
floatWasEnabled = true;
if (!floatStarted && offsetDelay == 0) {
if (ModuleUtils.groundTicks > 8 && mc.thePlayer.onGround) {
floatKeepY = true;
startYPos = e.posY;
mc.thePlayer.jump();
if (Utils.isMoving()) {
double fvl = (getSpeed(getSpeedLevel()) - Utils.randomizeDouble(0.0003, 0.0001)) * (floatFirstJump.getInput() / 100);
Utils.setSpeed(fvl);
}
floatJumped = true;
} else if (ModuleUtils.groundTicks <= 8 && mc.thePlayer.onGround) {
floatStarted = true;
}
if (floatJumped && !mc.thePlayer.onGround) {
floatStarted = true;
}
}
if (floatStarted && mc.thePlayer.onGround) {
floatKeepY = false;
startYPos = -1;
if (moduleEnabled && mc.thePlayer.posY % 1 == 0) {
++floatTicks;
if (floatTicks > 1) {
e.setPosY(e.getPosY() + 1e-3);
floatTicks = 0;
}
else {
e.setPosY(e.getPosY() + 1e-6);
}
if (sprint.getInput() == 2 && Utils.isMoving() && !ModuleManager.invmove.active()) Utils.setSpeed(getFloatSpeed(getSpeedLevel()));
ModuleUtils.groundTicks = 0;
offsetDelay = 2;
ModuleManager.tower.delay = true;
ModuleManager.tower.delayTicks = 0;
}
}
} else if (floatWasEnabled && moduleEnabled) {
if (floatKeepY) {
startYPos = -1;
}
floatStarted = floatJumped = floatKeepY = floatWasEnabled = false;
floatTicks = 0;
}
if (blockRotations != null) {
if (mc.thePlayer.rotationYaw == lastOffset) {
sameMouse++;
}
else {
sameMouse = 0;
yawChanges++;
}
if (sameMouse > 2) {
yawChanges = 0;
}
lastOffset = mc.thePlayer.rotationYaw;
if (yawChanges > 15) {
randomF = 1;
yawEdge = Utils.time();
}
if (yawEdge > 0 && (Utils.time() - yawEdge) > 500) {
yawEdge = 0;
}
}
else {
fakeYaw1 = mc.thePlayer.rotationYaw - hardcodedYaw();
}
dynamic = 0;
if (targetBlock != null) {
Vec3 lookAt = new Vec3(targetBlock.xCoord - lookVec.xCoord, targetBlock.yCoord - lookVec.yCoord, targetBlock.zCoord - lookVec.zCoord);
blockRotations = RotationUtils.getRotations(lookAt);
targetBlock = null;
fakeYaw1 = mc.thePlayer.rotationYaw - hardcodedYaw();
if (yawEdge == 0) {
randomF = Utils.randomizeInt(0, 9);
yawEdge = Utils.time();
}
dynamic++;
}
randomF = 0;
}
@SubscribeEvent
public void onClientRotation(ClientRotationEvent e) {
if (!Utils.nullCheck()) {
return;
}
if (!isEnabled) {
return;
}
if (jump) {
mc.thePlayer.setSprinting(true);
mc.thePlayer.jump();
jump = false;
if (rotation.getInput() == 2) {
Utils.setSpeed((getSpeed(getSpeedLevel()) - Utils.randomizeDouble(0.0003, 0.0001) * ModuleUtils.applyFrictionMulti()));
}
if (fastScaffold.getInput() == 6 || fastScaffold.getInput() == 3 && firstKeepYPlace) {
lowhop = true;
}
}
switch ((int) rotation.getInput()) {
case 1:
yaw = mc.thePlayer.rotationYaw - hardcodedYaw();
pitch = 76F;
if (!Utils.isDiagonal(true)) {
//yaw += 45;
}
e.setRotations(yaw, pitch);
break;
case 2:
float moveAngle = (float) getMovementAngle();
float relativeYaw = mc.thePlayer.rotationYaw + moveAngle;
float normalizedYaw = (relativeYaw % 360 + 360) % 360;
float quad = normalizedYaw % 90;
float side = MathHelper.wrapAngleTo180_float(getMotionYaw() - yaw);
float yawBackwards = MathHelper.wrapAngleTo180_float(mc.thePlayer.rotationYaw) - hardcodedYaw();
float blockYawOffset = MathHelper.wrapAngleTo180_float(yawBackwards - blockYaw);
long strokeDelay = 250;
float first = 77.5F;
float sec = 77.5F;
if (quad <= 5 || quad >= 85) {
yawAngle = 124.425F;
minOffset = 11;
minPitch = first;
}
if (quad > 5 && quad <= 15 || quad >= 75 && quad < 85) {
yawAngle = 126.825F;
minOffset = 9;
minPitch = first;
}
if (quad > 15 && quad <= 25 || quad >= 65 && quad < 75) {
yawAngle = 129.625F;
minOffset = 8;
minPitch = first;
}
if (quad > 25 && quad <= 32 || quad >= 58 && quad < 65) {
yawAngle = 132.625F;
minOffset = 7;
minPitch = sec;
}
if (quad > 32 && quad <= 38 || quad >= 52 && quad < 58) {
yawAngle = 134.825F;
minOffset = 6;
minPitch = sec;
}
if (quad > 38 && quad <= 42 || quad >= 48 && quad < 52) {
yawAngle = 136.825F;
minOffset = 4;
minPitch = sec;
}
if (quad > 42 && quad <= 45 || quad >= 45 && quad < 48) {
yawAngle = 139.125F;
minOffset = 3;
minPitch = sec;
}
//Utils.print("" + minOffset);
//float offsetAmountD = ((((float) offsetAmount.getInput() / 10) - 10) * -2) - (((float) offsetAmount.getInput() / 10) - 10);
//yawAngle += offsetAmountD;
//Utils.print("" + offsetAmountD);
float offset = yawAngle;//(!Utils.scaffoldDiagonal(false)) ? 125.500F : 143.500F;
float nigger = 0;
if (quad > 45) {
nigger = 10;
}
else {
nigger = -10;
}
if (switchvl > 0) {
/*if (vlS > 0 && (System.currentTimeMillis() - vlS) > strokeDelay && firstStroke == 0) {
switchvl = 0;
vlS = 0;
}*/
//if (switchvl > 0) {
firstStroke = Utils.time();
switchvl = 0;
vlS = 0;
//}
}
else {
vlS = Utils.time();
}
if (firstStroke > 0 && (System.currentTimeMillis() - firstStroke) > strokeDelay) {
firstStroke = 0;
}
if (enabledOffGround && Utils.fallDist() > 2) {
if (blockRotations != null) {
yaw = blockRotations[0];
pitch = blockRotations[1];
} else {
yaw = mc.thePlayer.rotationYaw - hardcodedYaw() - nigger;
pitch = minPitch;
}
e.setRotations(yaw, pitch);
break;
}
else {
enabledOffGround = false;
}
if (blockRotations != null) {
blockYaw = blockRotations[0];
pitch = blockRotations[1];
yawOffset = blockYawOffset;
if (pitch < minPitch) {
pitch = minPitch;
}
} else {
pitch = minPitch;
if (edge == 1 && ((quad <= 5 || quad >= 85) && !Utils.scaffoldDiagonal(false))) {
firstStroke = Utils.time();
}
yawOffset = 5;
dynamic = 2;
}
if (!Utils.isMoving() || Utils.getHorizontalSpeed() == 0.0D) {
e.setRotations(theYaw, pitch);
break;
}
float motionYaw = getMotionYaw();
float newYaw = motionYaw - offset * Math.signum(
MathHelper.wrapAngleTo180_float(motionYaw - yaw)
);
yaw = MathHelper.wrapAngleTo180_float(newYaw);
if (quad > 5 && quad < 85 && dynamic > 0) {
if (quad < 45F) {
if (firstStroke == 0) {
if (side >= 0) {
set2 = false;
} else {
set2 = true;
}
}
if (was452) {
switchvl++;
}
was451 = true;
was452 = false;
} else {
if (firstStroke == 0) {
if (side >= 0) {
set2 = true;
} else {
set2 = false;
}
}
if (was451) {
switchvl++;
}
was452 = true;
was451 = false;
}
}
double minSwitch = (!Utils.scaffoldDiagonal(false)) ? 9 : 15;
if (side >= 0) {
if (yawOffset <= -minSwitch && firstStroke == 0 && dynamic > 0) {
if (quad <= 5 || quad >= 85) {
if (set2) {
switchvl++;
}
set2 = false;
}
} else if (yawOffset >= 0 && firstStroke == 0 && dynamic > 0) {
if (quad <= 5 || quad >= 85) {
if (yawOffset >= minSwitch) {
if (!set2) {
switchvl++;
}
set2 = true;
}
}
}
if (set2) {
if (yawOffset <= -0) yawOffset = -0;
if (yawOffset >= minOffset) yawOffset = minOffset;
theYaw = (yaw + offset * 2) - yawOffset;
e.setRotations(theYaw, pitch);
break;
}
} else if (side <= -0) {
if (yawOffset >= minSwitch && firstStroke == 0 && dynamic > 0) {
if (quad <= 5 || quad >= 85) {
if (set2) {
switchvl++;
}
set2 = false;
}
} else if (yawOffset <= 0 && firstStroke == 0 && dynamic > 0) {
if (quad <= 5 || quad >= 85) {
if (yawOffset <= -minSwitch) {
if (!set2) {
switchvl++;
}
set2 = true;
}
}
}
if (set2) {
if (yawOffset >= 0) yawOffset = 0;
if (yawOffset <= -minOffset) yawOffset = -minOffset;
theYaw = (yaw - offset * 2) - yawOffset;
e.setRotations(theYaw, pitch);
break;
}
}
if (side >= 0) {
if (yawOffset >= 0) yawOffset = 0;
if (yawOffset <= -minOffset) yawOffset = -minOffset;
} else if (side <= -0) {
if (yawOffset <= -0) yawOffset = -0;
if (yawOffset >= minOffset) yawOffset = minOffset;
}
theYaw = yaw - yawOffset;
e.setRotations(theYaw, pitch);
break;
case 3:
if (blockRotations != null) {
yaw = blockRotations[0];
pitch = blockRotations[1];
}
else {
yaw = mc.thePlayer.rotationYaw - hardcodedYaw();
pitch = 80F;
}
e.setRotations(yaw, pitch);
theYaw = yaw;
break;
}
if (edge != 1) {
switchvl++;
edge = 1;
}
if (mc.thePlayer.onGround) {
enabledOffGround = false;
}
//jump facing forward
if (rotationDelay > 0) --rotationDelay;
if (!mc.thePlayer.onGround) {
rotateForward = false;
}
if (rotateForward && jumpFacingForward.isToggled()) {
if (rotation.getInput() > 0) {
if (!rotatingForward) {
rotationDelay = 2;
rotatingForward = true;
}
float forwardYaw = (mc.thePlayer.rotationYaw - hardcodedYaw() - 180);
e.setYaw(forwardYaw);
e.setPitch(10F);
}
}
else {
rotatingForward = false;
}
if (rotation.getInput() == 2 && mc.thePlayer.motionX == 0.0D && mc.thePlayer.motionZ == 0.0D) {
if (blockRotations != null) {
e.setYaw(blockRotations[0]);
}
}
if (ModuleManager.tower.isVerticalTowering()) {
if (blockRotations != null && (!getVTR || ModuleManager.tower.ebDelay <= 1 || !ModuleManager.tower.firstVTP)) {
VTRY = blockRotations[0];
getVTR = true;
}
if (getVTR) {
e.setYaw(VTRY);
}
if (ModuleManager.tower.yaw != 0) {
e.setYaw(ModuleManager.tower.yaw);
}
if (ModuleManager.tower.pitch != 0) {
e.setPitch(ModuleManager.tower.pitch);
}
}
else {
getVTR = false;
}
}
@SubscribeEvent
public void onPostPlayerInput(PostPlayerInputEvent e) {
if (!ModuleManager.scaffold.isEnabled) {
return;
}
if (!fastScaffoldKeepY && !floatKeepY) {
return;
}
mc.thePlayer.movementInput.jump = false;
}
@SubscribeEvent
public void onSlotUpdate(SlotUpdateEvent e) {
if (isEnabled && autoSwap.isToggled()) {
lastSlot.set(e.slot);
e.setCanceled(true);
}
}
@SubscribeEvent
public void onPreUpdate(PreUpdateEvent e) {
stopUpdate = stopUpdate2 = false;
if (!isEnabled) {
stopUpdate2 = true;
}
if (LongJump.function) {
startYPos = -1;
}
if (LongJump.stopModules) {
stopUpdate2 = true;
}
if (!stopUpdate2) {
if (holdingBlocks() && setSlot()) {
/*if (moduleEnabled && !finishProcedure) {
if (Utils.distanceToGround(mc.thePlayer) < 2) {
finishProcedure = true;
}
if (Utils.distanceToGround(mc.thePlayer) > 6) {
if (hasPlaced) {
finishProcedure = true;
}
} else if (!finishProcedure) {
stopUpdate = true;
}
}*/
if (!stopUpdate) {
hasSwapped = true;
int mode = (int) fastScaffold.getInput();
if (!ModuleManager.tower.placeExtraBlock) {
if (rotation.getInput() == 0 || rotationDelay == 0) {
placeBlock(0, 0);
}
} else if ((ModuleManager.tower.ebDelay == 0 || !ModuleManager.tower.firstVTP)) {
placeBlock(0, 0);
placedVP = true;
}
if (ModuleManager.tower.placeExtraBlock) {
placeBlock(0, -1);
}
if (fastScaffoldKeepY && !ModuleManager.tower.canTower()) {
++keepYTicks;
if ((int) mc.thePlayer.posY > (int) startYPos) {
switch (mode) {
case 1:
if (!firstKeepYPlace && keepYTicks == 3) {
placeBlock(1, 0);
firstKeepYPlace = true;
}
break;
case 2:
if (!firstKeepYPlace && keepYTicks == 8 || keepYTicks == 11) {
placeBlock(1, 0);
firstKeepYPlace = true;
}
break;
case 3:
if (!firstKeepYPlace && keepYTicks == 8 || firstKeepYPlace && keepYTicks == 7) {
placeBlock(1, 0);
firstKeepYPlace = true;
}
break;
case 4:
if (!firstKeepYPlace && keepYTicks == 7) {
placeBlock(1, 0);
firstKeepYPlace = true;
}
break;
}
}
if (mc.thePlayer.onGround) keepYTicks = 0;
if ((int) mc.thePlayer.posY == (int) startYPos) firstKeepYPlace = false;
}
handleMotion();
}
}
}
if (disabledModule) {
if (hasPlaced && (towerEdge || floatStarted && Utils.isMoving())) {
dontDisable = true;
}
if (dontDisable && ++disableTicks >= 2) {
isEnabled = false;
//Utils.print("Extra tick");
}
if (!dontDisable) {
isEnabled = false;
}
if (!isEnabled) {
disabledModule = dontDisable = false;
disableTicks = 0;
if (ModuleManager.tower.speed) {
Utils.setSpeed(Utils.getHorizontalSpeed(mc.thePlayer) / 1.6);
}
if (lastSlot.get() != -1) {
mc.thePlayer.inventory.currentItem = lastSlot.get();
lastSlot.set(-1);
}
blockSlot = -1;
if (autoSwap.isToggled() && ModuleManager.autoSwap.spoofItem.isToggled()) {
((IMixinItemRenderer) mc.getItemRenderer()).setCancelUpdate(false);
((IMixinItemRenderer) mc.getItemRenderer()).setCancelReset(false);
}
if (offsetDelay > 0) {
ModuleManager.sprint.requireJump = false;
}
scaffoldBlockCount.beginFade();
hasSwapped = hasPlaced = false;
targetBlock = null;
blockInfo = null;
blockRotations = null;
fastScaffoldKeepY = firstKeepYPlace = rotateForward = rotatingForward = floatStarted = floatJumped = floatWasEnabled = towerEdge =
was451 = was452 = enabledOffGround = finishProcedure = jump = false;
rotationDelay = keepYTicks = scaffoldTicks = floatTicks = 0;
firstStroke = vlS = 0;
startYPos = -1;
lookVec = null;
lastPlacement = null;
}
}
}
@Override
public String getInfo() {
String info;
if (fastOnRMB.isToggled()) {
info = fastOnRMB() ? fastScaffoldModes[(int) fastScaffold.getInput()] : sprintModes[(int) sprint.getInput()];
}
else {
info = fastScaffold.getInput() > 0 ? fastScaffoldModes[(int) fastScaffold.getInput()] : sprintModes[(int) sprint.getInput()];
}
return info;
}
public boolean stopFastPlace() {
return this.isEnabled();
}
float getAngleDifference(float from, float to) {
float difference = (to - from) % 360.0F;
if (difference < -180.0F) {
difference += 360.0F;
} else if (difference >= 180.0F) {
difference -= 360.0F;
}
return difference;
}
public void rotateForward() {
rotateForward = true;
rotatingForward = false;
}
public boolean blockAbove() {
return !(BlockUtils.getBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY + 2, mc.thePlayer.posZ)) instanceof BlockAir);
}
public boolean sprint() {
if (isEnabled) {
return handleFastScaffolds() > 0;
}
return false;
}
private int handleFastScaffolds() {
if (fastOnRMB.isToggled()) {
return fastScaffold.getInput() > 0 && fastOnRMB() ? (int) fastScaffold.getInput() : (int) sprint.getInput();
}
else {
return fastScaffold.getInput() > 0 ? (int) fastScaffold.getInput() : (int) sprint.getInput();
}
}
private boolean usingFloat() {
return sprint.getInput() == 2 && Utils.isMoving() && !usingFastScaffold();
}
public boolean usingFastScaffold() {
return fastScaffold.getInput() > 0 && (!fastOnRMB.isToggled() || fastOnRMB() && Utils.tabbedIn()) && !prioritizeSprint();
}
public boolean fastOnRMB() {
return fastOnRMB.isToggled() && Utils.tabbedIn() && (Mouse.isButtonDown(1) || ModuleManager.bhop.isEnabled() || defPS());
}
private boolean defPS() {
return prioritizeSprintWithSpeed.isToggled() && (sprint.getInput() == 0 || getSpeedLevel() == 0);
}
private boolean prioritizeSprint() {
return prioritizeSprintWithSpeed.isToggled() && sprint.getInput() > 0 && getSpeedLevel() > 0 && !fastOnRMB();
}
public boolean safewalk() {
return this.isEnabled() && safeWalk.isToggled();
}
public boolean stopRotation() {
return this.isEnabled() && rotation.getInput() > 0;
}
private void place(PlaceData block) {
ItemStack heldItem = mc.thePlayer.getHeldItem();
if (heldItem == null || !(heldItem.getItem() instanceof ItemBlock) || !Utils.canBePlaced((ItemBlock) heldItem.getItem())) {
return;
}
if (mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, heldItem, block.blockPos, block.enumFacing, block.hitVec)) {
if (silentSwing.isToggled()) {
mc.thePlayer.sendQueue.addToSendQueue(new C0APacketAnimation());
}
else {
mc.thePlayer.swingItem();
if (holdingBlocks()) {
mc.getItemRenderer().resetEquippedProgress();
}
}
if (ModuleManager.tower.placeExtraBlock) {
ModuleManager.tower.firstVTP = true;
}
highlight.put(block.blockPos.offset(block.enumFacing), null);
hasPlaced = true;
}
}
public boolean canSafewalk() {
if (!safeWalk.isToggled()) {
return false;
}
if (usingFastScaffold()) {
return false;
}
if (ModuleManager.tower.canTower()) {
return false;
}
if (!isEnabled) {
return false;
}
return true;
}
public int totalBlocks() {
int totalBlocks = 0;
for (int i = 0; i < 9; ++i) {
final ItemStack stack = mc.thePlayer.inventory.mainInventory[i];
if (stack != null && stack.getItem() instanceof ItemBlock && Utils.canBePlaced((ItemBlock) stack.getItem()) && stack.stackSize > 0) {
totalBlocks += stack.stackSize;
}
}
return totalBlocks;
}
private void placeBlock(int yOffset, int xOffset) {
locateAndPlaceBlock(yOffset, xOffset);
int input = (int) multiPlace.getInput();
if (input >= 1) {
locateAndPlaceBlock(yOffset, xOffset);
if (input >= 2) {
locateAndPlaceBlock(yOffset, xOffset);
if (input >= 3) {
locateAndPlaceBlock(yOffset, xOffset);
if (input >= 4) {
locateAndPlaceBlock(yOffset, xOffset);
}
}
}
}
}
private void locateAndPlaceBlock(int yOffset, int xOffset) {
locateBlocks(yOffset, xOffset);
if (blockInfo == null) {
return;
}
lastPlacement = blockInfo;
place(blockInfo);
blockInfo = null;
}
private void locateBlocks(int yOffset, int xOffset) {
List<PlaceData> blocksInfo = findBlocks(yOffset, xOffset);
if (blocksInfo == null) {
return;
}
double sumX = 0, sumY = !mc.thePlayer.onGround ? 0 : blocksInfo.get(0).blockPos.getY(), sumZ = 0;
int index = 0;
for (PlaceData blockssInfo : blocksInfo) {
if (index > 1 || (!Utils.isDiagonal(false) && index > 0 && mc.thePlayer.onGround)) {
break;
}
sumX += blockssInfo.blockPos.getX();
if (!mc.thePlayer.onGround) {
sumY += blockssInfo.blockPos.getY();
}
sumZ += blockssInfo.blockPos.getZ();
index++;
}
double avgX = sumX / index;
double avgY = !mc.thePlayer.onGround ? sumY / index : blocksInfo.get(0).blockPos.getY();
double avgZ = sumZ / index;
targetBlock = new Vec3(avgX, avgY, avgZ);
PlaceData blockInfo2 = blocksInfo.get(0);
int blockX = blockInfo2.blockPos.getX();
int blockY = blockInfo2.blockPos.getY();
int blockZ = blockInfo2.blockPos.getZ();
EnumFacing blockFacing = blockInfo2.enumFacing;
blockInfo = blockInfo2;
double hitX = (blockX + 0.5D) + getCoord(blockFacing.getOpposite(), "x") * 0.5D;
double hitY = (blockY + 0.5D) + getCoord(blockFacing.getOpposite(), "y") * 0.5D;
double hitZ = (blockZ + 0.5D) + getCoord(blockFacing.getOpposite(), "z") * 0.5D;
lookVec = new Vec3(0.5D + getCoord(blockFacing.getOpposite(), "x") * 0.5D, 0.5D + getCoord(blockFacing.getOpposite(), "y") * 0.5D, 0.5D + getCoord(blockFacing.getOpposite(), "z") * 0.5D);
hitVec = new Vec3(hitX, hitY, hitZ);
blockInfo.hitVec = hitVec;
}
private double getCoord(EnumFacing facing, String axis) {
switch (axis) {
case "x": return (facing == EnumFacing.WEST) ? -0.5 : (facing == EnumFacing.EAST) ? 0.5 : 0;
case "y": return (facing == EnumFacing.DOWN) ? -0.5 : (facing == EnumFacing.UP) ? 0.5 : 0;
case "z": return (facing == EnumFacing.NORTH) ? -0.5 : (facing == EnumFacing.SOUTH) ? 0.5 : 0;
}
return 0;
}
private List<PlaceData> findBlocks(int yOffset, int xOffset) {
int x = (int) Math.floor(mc.thePlayer.posX + xOffset);
int y = (int) Math.floor(((startYPos != -1) ? startYPos : mc.thePlayer.posY) + yOffset);
int z = (int) Math.floor(mc.thePlayer.posZ);
BlockPos base = new BlockPos(x, y - 1, z);
if (!BlockUtils.replaceable(base)) {
return null;
}
EnumFacing[] allFacings = getFacingsSorted();
List<EnumFacing> validFacings = new ArrayList<>(5);
for (EnumFacing facing : allFacings) {
if (facing != EnumFacing.UP && placeConditions(facing, yOffset, xOffset)) {
validFacings.add(facing);
}
}
int maxLayer = 1;
List<PlaceData> possibleBlocks = new ArrayList<>();
for (int dy = 1; dy <= maxLayer; dy++) {
BlockPos layerBase = new BlockPos(x, y - dy, z);
if (dy == 1) {
for (EnumFacing facing : validFacings) {
BlockPos neighbor = layerBase.offset(facing);
if (!BlockUtils.replaceable(neighbor) && !BlockUtils.isInteractable(BlockUtils.getBlock(neighbor))) {
possibleBlocks.add(new PlaceData(neighbor, facing.getOpposite()));
}
}
}
for (EnumFacing facing : validFacings) {
BlockPos adjacent = layerBase.offset(facing);
if (BlockUtils.replaceable(adjacent)) {
for (EnumFacing nestedFacing : validFacings) {
BlockPos nestedNeighbor = adjacent.offset(nestedFacing);
if (!BlockUtils.replaceable(nestedNeighbor) && !BlockUtils.isInteractable(BlockUtils.getBlock(nestedNeighbor))) {
possibleBlocks.add(new PlaceData(nestedNeighbor, nestedFacing.getOpposite()));
}
}
}
}
for (EnumFacing facing : validFacings) {
BlockPos adjacent = layerBase.offset(facing);
if (BlockUtils.replaceable(adjacent)) {
for (EnumFacing nestedFacing : validFacings) {
BlockPos nestedNeighbor = adjacent.offset(nestedFacing);
if (BlockUtils.replaceable(nestedNeighbor)) {
for (EnumFacing thirdFacing : validFacings) {
BlockPos thirdNeighbor = nestedNeighbor.offset(thirdFacing);
if (!BlockUtils.replaceable(thirdNeighbor) && !BlockUtils.isInteractable(BlockUtils.getBlock(thirdNeighbor))) {
possibleBlocks.add(new PlaceData(thirdNeighbor, thirdFacing.getOpposite()));
}
}
}
}
}
}
}
return possibleBlocks.isEmpty() ? null : possibleBlocks;
}
private EnumFacing[] getFacingsSorted() {
EnumFacing lastFacing = EnumFacing.getHorizontal(MathHelper.floor_double((((IAccessorEntityPlayerSP)mc.thePlayer).getLastReportedYaw() * 4.0F / 360.0F) + 0.5D) & 3);
EnumFacing perpClockwise = lastFacing.rotateY();
EnumFacing perpCounterClockwise = lastFacing.rotateYCCW();
EnumFacing opposite = lastFacing.getOpposite();
float yaw = ((IAccessorEntityPlayerSP)mc.thePlayer).getLastReportedYaw() % 360;
if (yaw > 180) {
yaw -= 360;
}
else if (yaw < -180) {
yaw += 360;
}
// Calculates the difference from the last placed angle and gets the closest one
float diffClockwise = Math.abs(MathHelper.wrapAngleTo180_float(yaw - getFacingAngle(perpClockwise)));
float diffCounterClockwise = Math.abs(MathHelper.wrapAngleTo180_float(yaw - getFacingAngle(perpCounterClockwise)));
EnumFacing firstPerp, secondPerp;
if (diffClockwise <= diffCounterClockwise) {
firstPerp = perpClockwise;
secondPerp = perpCounterClockwise;
}
else {
firstPerp = perpCounterClockwise;
secondPerp = perpClockwise;
}
return new EnumFacing[]{EnumFacing.UP, EnumFacing.DOWN, lastFacing, firstPerp, secondPerp, opposite};
}
private float getFacingAngle(EnumFacing facing) {
switch (facing) {
case WEST:
return 90;
case NORTH:
return 180;
case EAST:
return -90;
default:
return 0;
}
}
private boolean placeConditions(EnumFacing enumFacing, int yCondition, int xCondition) {
if (xCondition == -1) {
if (!ModuleManager.tower.placeExtraBlock) {
return enumFacing == EnumFacing.EAST;
}
else {
return enumFacing == EnumFacing.DOWN;
}
}
else if (ModuleManager.tower.placeExtraBlock) {
return enumFacing == EnumFacing.WEST;
}
if (yCondition == 1) {
return enumFacing == EnumFacing.DOWN;
}
return true;
}
/*private boolean allowedFaces(EnumFacing enumFacing) {
if (yaw >= 0 && yaw < 90) {
//Utils.print("1");
//west south
return enumFacing == EnumFacing.DOWN || enumFacing == EnumFacing.WEST || enumFacing == EnumFacing.SOUTH;
}
else if (yaw >= 90 && yaw < 180) {
//Utils.print("2");
//north west
return enumFacing == EnumFacing.DOWN || enumFacing == EnumFacing.NORTH || enumFacing == EnumFacing.WEST;
}
else if (yaw == 180 || yaw >= -180 && yaw < -90) {
//Utils.print("3");
//north east
return enumFacing == EnumFacing.DOWN || enumFacing == EnumFacing.NORTH || enumFacing == EnumFacing.EAST;
}
else if (yaw >= -90 && yaw <= 0) {
//Utils.print("4");
//east south
return enumFacing == EnumFacing.DOWN || enumFacing == EnumFacing.EAST || enumFacing == EnumFacing.SOUTH;
}
return false;
}*/
float applyGcd(float value) {
float gcd = 0.2F * 0.2F * 0.2F * 8.0F;
return (float) ((double) value - (double) value % ((double) gcd * 0.15D));
}
public float getMotionYaw() {
return (float) Math.toDegrees(Math.atan2(mc.thePlayer.motionZ, mc.thePlayer.motionX)) - 90.0F;
}
private int getSpeedLevel() {
for (PotionEffect potionEffect : mc.thePlayer.getActivePotionEffects()) {
if (potionEffect.getEffectName().equals("potion.moveSpeed")) {
return potionEffect.getAmplifier() + 1;
}
return 0;
}
return 0;
}
double[] speedLevels = {0.48, 0.5, 0.52, 0.58, 0.68};
double getSpeed(int speedLevel) {
if (speedLevel >= 0) {
return speedLevels[speedLevel];
}
return speedLevels[0];
}
double[] floatSpeedLevels = {0.2, 0.22, 0.265, 0.29, 0.3};
double getFloatSpeed(int speedLevel) {
double min = 0;
double value = 0;
double input = (motion.getInput() / 100);
if (mc.thePlayer.moveStrafing != 0 && mc.thePlayer.moveForward != 0) min = 0.003;
value = floatSpeedLevels[0] - min;
if (speedLevel >= 0) {
value = (speedLevel == 2 ? (Utils.scaffoldDiagonal(false) ? 0.265 : 0.275) : floatSpeedLevels[speedLevel]) - min;
}
value *= input;
return value;
}
private void handleMotion() {
if (handleFastScaffolds() > 0 || ModuleManager.tower.canTower() || motion.getInput() == 100) {
return;
}
double input = (motion.getInput() / 100);
mc.thePlayer.motionX *= input;
mc.thePlayer.motionZ *= input;
}
public float hardcodedYaw() {
float simpleYaw = 0F;
boolean w = Keyboard.isKeyDown(mc.gameSettings.keyBindForward.getKeyCode());
boolean s = Keyboard.isKeyDown(mc.gameSettings.keyBindBack.getKeyCode());
boolean a = Keyboard.isKeyDown(mc.gameSettings.keyBindLeft.getKeyCode());
boolean d = Keyboard.isKeyDown(mc.gameSettings.keyBindRight.getKeyCode());
boolean dupe = a & d;
if (w) {
simpleYaw -= 180;
if (!dupe) {
if (a) simpleYaw += 45;
if (d) simpleYaw -= 45;
}
}
else if (!s) {
simpleYaw -= 180;
if (!dupe) {
if (a) simpleYaw += 90;
if (d) simpleYaw -= 90;
}
}
else if (!w) {
if (!dupe) {
if (a) simpleYaw -= 45;
if (d) simpleYaw += 45;
}
}
return simpleYaw;
}
public boolean holdingBlocks() {
ItemStack heldItem = mc.thePlayer.getHeldItem();
if (autoSwap.isToggled() && ModuleManager.autoSwap.spoofItem.isToggled() && lastSlot.get() != mc.thePlayer.inventory.currentItem && totalBlocks() > 0) {
((IMixinItemRenderer) mc.getItemRenderer()).setCancelUpdate(true);
((IMixinItemRenderer) mc.getItemRenderer()).setCancelReset(true);
}
if (!autoSwap.isToggled() || getSlot() == -1) {
if (heldItem == null || !(heldItem.getItem() instanceof ItemBlock) || !Utils.canBePlaced((ItemBlock) heldItem.getItem())) {
return false;
}
}
return true;
}
private double getMovementAngle() {
double angle = Math.toDegrees(Math.atan2(-mc.thePlayer.moveStrafing, mc.thePlayer.moveForward));
return angle == -0 ? 0 : angle;
}
private int getSlot() {
int slot = -1;
int highestStack = -1;
ItemStack heldItem = mc.thePlayer.getHeldItem();
for (int i = 0; i < 9; ++i) {
final ItemStack itemStack = mc.thePlayer.inventory.mainInventory[i];
if (itemStack != null && itemStack.getItem() instanceof ItemBlock && Utils.canBePlaced((ItemBlock) itemStack.getItem()) && itemStack.stackSize > 0) {
if (Utils.getBedwarsStatus() == 2 && ((ItemBlock) itemStack.getItem()).getBlock() instanceof BlockTNT) {
continue;
}
if (itemStack != null && heldItem != null && (heldItem.getItem() instanceof ItemBlock) && Utils.canBePlaced((ItemBlock) heldItem.getItem()) && ModuleManager.autoSwap.sameType.isToggled() && !(itemStack.getItem().getClass().equals(heldItem.getItem().getClass()))) {
continue;
}
if (itemStack.stackSize > highestStack) {
highestStack = itemStack.stackSize;
slot = i;
}
}
}
return slot;
}
public static boolean bypassRots() {
return (ModuleManager.scaffold.rotation.getInput() == 2 || ModuleManager.scaffold.rotation.getInput() == 0);
}
public boolean setSlot() {
ItemStack heldItem = mc.thePlayer.getHeldItem();
int slot = getSlot();
if (slot == -1) {
return false;
}
if (blockSlot == -1) {
blockSlot = slot;
}
if (lastSlot.get() == -1) {
lastSlot.set(mc.thePlayer.inventory.currentItem);
}
if (autoSwap.isToggled() && blockSlot != -1) {
if (ModuleManager.autoSwap.swapToGreaterStack.isToggled()) {
mc.thePlayer.inventory.currentItem = slot;
spoofSlot = slot;
}
else {
if (heldItem == null || !(heldItem.getItem() instanceof ItemBlock) || !Utils.canBePlaced((ItemBlock) heldItem.getItem()) || mc.thePlayer.getHeldItem().stackSize <= ModuleManager.autoSwap.swapAt.getInput()) {
mc.thePlayer.inventory.currentItem = slot;
spoofSlot = slot;
}
}
}
if (heldItem == null || !(heldItem.getItem() instanceof ItemBlock) || !Utils.canBePlaced((ItemBlock) heldItem.getItem())) {
blockSlot = -1;
return false;
}
return true;
}
static class PlaceData {
EnumFacing enumFacing;
BlockPos blockPos;
Vec3 hitVec;
PlaceData(BlockPos blockPos, EnumFacing enumFacing) {
this.enumFacing = enumFacing;
this.blockPos = blockPos;
}
public PlaceData(EnumFacing enumFacing, BlockPos blockPos) {
this.enumFacing = enumFacing;
this.blockPos = blockPos;
}
}
}