636 lines
24 KiB
Java
636 lines
24 KiB
Java
package keystrokesmod.module.impl.player;
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import keystrokesmod.event.PreMotionEvent;
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import keystrokesmod.event.PreUpdateEvent;
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import keystrokesmod.event.ReceivePacketEvent;
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import keystrokesmod.event.SendPacketEvent;
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import keystrokesmod.module.Module;
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import keystrokesmod.module.ModuleManager;
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import keystrokesmod.module.setting.impl.ButtonSetting;
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import keystrokesmod.module.setting.impl.SliderSetting;
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import keystrokesmod.script.classes.Block;
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import keystrokesmod.utility.BlockUtils;
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import keystrokesmod.utility.PacketUtils;
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import keystrokesmod.utility.Reflection;
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import keystrokesmod.utility.Utils;
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import net.minecraft.client.gui.GuiIngame;
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import net.minecraft.init.Blocks;
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import net.minecraft.network.Packet;
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import net.minecraft.network.play.client.C03PacketPlayer;
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import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement;
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import net.minecraft.network.play.server.*;
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import net.minecraft.util.BlockPos;
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import net.minecraftforge.client.event.ClientChatReceivedEvent;
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import net.minecraftforge.client.event.sound.SoundEvent;
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import net.minecraftforge.fml.common.eventhandler.EventPriority;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import java.util.Objects;
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public class NoFall extends Module {
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public SliderSetting mode;
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private SliderSetting minFallDistance;
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private ButtonSetting disableAdventure;
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private ButtonSetting ignoreVoid, voidC;
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private ButtonSetting hideSound;
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private String[] modes = new String[]{"Spoof", "NoGround", "Packet A", "Packet B", "CTW Packet", "Prediction"};
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private double initialY;
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private double dynamic;
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private boolean isFalling;
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private double timerVal = 1;
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private int n;
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public NoFall() {
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super("NoFall", category.player);
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this.registerSetting(mode = new SliderSetting("Mode", 2, modes));
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this.registerSetting(disableAdventure = new ButtonSetting("Disable adventure", false));
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this.registerSetting(minFallDistance = new SliderSetting("Minimum fall distance", 3, 0, 10, 0.1));
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this.registerSetting(ignoreVoid = new ButtonSetting("Ignore void", false));
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this.registerSetting(voidC = new ButtonSetting("Experimental void check", true));
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//this.registerSetting(hideSound = new ButtonSetting("Hide fall damage sound", false));
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}
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public void onDisable() {
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Utils.resetTimer();
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}
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/*@SubscribeEvent
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public void onReceivePacket(ReceivePacketEvent e) {
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if (e.getPacket() instanceof S29PacketSoundEffect) {
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S29PacketSoundEffect s29 = (S29PacketSoundEffect) e.getPacket();
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/*if (!Objects.equals(String.valueOf(s29.getSoundName()), "random.explode")) {
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}*/
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/*Utils.print("" + s29.getSoundName());
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}
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}*/
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/*@SubscribeEvent
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public void onSoundEvent(SoundEvent.SoundSourceEvent e) {
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if (e.name.startsWith("game.player.hurt.fall")) {
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Utils.print("Fall dmg sound");
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}
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}*/
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@SubscribeEvent
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public void onReceivePacket(ReceivePacketEvent e) {
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if (e.getPacket() instanceof S08PacketPlayerPosLook && n > 0) {
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n = 34;
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}
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}
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@SubscribeEvent
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public void onPreUpdate(PreUpdateEvent e) {
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if (reset()) {
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Utils.resetTimer();
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initialY = mc.thePlayer.posY;
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isFalling = false;
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n = 0;
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timerVal = 1;
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return;
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}
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else if ((double) mc.thePlayer.fallDistance >= minFallDistance.getInput()) {
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isFalling = true;
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}
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if (ModuleManager.antiVoid.started) {
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return;
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}
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double predictedY = mc.thePlayer.posY + mc.thePlayer.motionY;
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double distanceFallen = initialY - predictedY;
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if (isFalling && mode.getInput() == 2) {
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if (mc.thePlayer.motionY >= -1.0) {
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dynamic = 3.0;
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}
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if (mc.thePlayer.motionY < -1.0) {
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dynamic = 4.0;
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}
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if (mc.thePlayer.motionY < -2.0) {
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dynamic = 5.0;
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}
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if (distanceFallen >= dynamic) {
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if (mc.thePlayer.motionY < -0.01) {
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timerVal = 0.8;
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}
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if (mc.thePlayer.motionY < -1.0) {
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timerVal = 0.7;
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}
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if (mc.thePlayer.motionY < -1.6) {
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timerVal = 0.6;
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}
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Utils.getTimer().timerSpeed = (float) timerVal;
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mc.getNetHandler().addToSendQueue(new C03PacketPlayer(true));
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initialY = mc.thePlayer.posY;
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}
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}
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if (isFalling && mode.getInput() == 3) {
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if (mc.thePlayer.motionY < -2.0) {
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dynamic = 4.0;
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}
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else {
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dynamic = 3.0;
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}
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Utils.resetTimer();
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if (mc.thePlayer.ticksExisted % 2 == 0) {
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if (mc.thePlayer.motionY < -0.01) {
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timerVal = 0.64;
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}
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if (mc.thePlayer.motionY < -1.0) {
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timerVal = 0.53;
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}
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if (mc.thePlayer.motionY < -1.6) {
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timerVal = 0.46;
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}
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if (mc.thePlayer.motionY < -2.1) {
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timerVal = 0.41;
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}
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Utils.getTimer().timerSpeed = (float) timerVal;
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}
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if (distanceFallen >= dynamic) {
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mc.getNetHandler().addToSendQueue(new C03PacketPlayer(true));
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initialY = mc.thePlayer.posY;
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}
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}
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if (isFalling && mode.getInput() == 4) {
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Utils.resetTimer();
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if (distanceFallen >= 7) {
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Utils.getTimer().timerSpeed = 0.7F;
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mc.getNetHandler().addToSendQueue(new C03PacketPlayer(true));
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initialY = mc.thePlayer.posY;
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}
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}
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if (isFalling && mode.getInput() == 5) {
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if (distanceFallen >= 3 && n <= 4) {
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mc.thePlayer.motionY = 0;
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n++;
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}
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}
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//Utils.print("" + mc.thePlayer.ticksExisted + " " + mc.thePlayer.motionY + " " + edging);
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}
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@SubscribeEvent(priority = EventPriority.LOWEST)
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public void onPreMotion(PreMotionEvent e) {
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switch ((int) mode.getInput()) {
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case 0:
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e.setOnGround(true);
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break;
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case 1:
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e.setOnGround(false);
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break;
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}
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}
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@Override
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public String getInfo() {
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return modes[(int) mode.getInput()];
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}
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private boolean isVoid() {
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return Utils.overVoid(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ);
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}
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private boolean reset() {
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if (disableAdventure.isToggled() && mc.playerController.getCurrentGameType().isAdventure()) {
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return true;
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}
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if (ignoreVoid.isToggled() && isVoid()) {
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return true;
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}
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if (Utils.isBedwarsPractice()) {
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return true;
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}
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if (Utils.spectatorCheck()) {
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return true;
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}
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if (Utils.isReplay()) {
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return true;
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}
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if (mc.thePlayer.onGround) {
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return true;
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}
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if (BlockUtils.getBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) != Blocks.air) {
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return true;
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}
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if (mc.thePlayer.motionY > -0.0784) {
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return true;
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}
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if (mc.thePlayer.capabilities.isCreativeMode) {
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return true;
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}
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if (isVoid() && mc.thePlayer.posY <= 41) {
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return true;
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}
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if (mc.thePlayer.capabilities.isFlying) {
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return true;
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}
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if (voidC.isToggled() && Utils.overVoid(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ) && !dist()) {
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return true;
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}
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return false;
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}
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public boolean dist() {
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double minMotion = 0.06;
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// 1x1
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int dist1 = 0;
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int dist2 = 1;
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int dist3 = 2;
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int dist4 = 4;
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX, (int) mc.thePlayer.posZ) > dist1) {
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return true;
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 1, (int) mc.thePlayer.posZ) > dist1) {
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if (mc.thePlayer.motionX <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 1, (int) mc.thePlayer.posZ) > dist1) {
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if (mc.thePlayer.motionX >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX, (int) mc.thePlayer.posZ - 1) > dist1) {
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if (mc.thePlayer.motionZ <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX, (int) mc.thePlayer.posZ + 1) > dist1) {
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if (mc.thePlayer.motionZ >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 1, (int) mc.thePlayer.posZ - 1) > dist1) {
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if (mc.thePlayer.motionX <= -minMotion && mc.thePlayer.motionZ <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 1, (int) mc.thePlayer.posZ + 1) > dist1) {
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if (mc.thePlayer.motionX >= minMotion && mc.thePlayer.motionZ >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 1, (int) mc.thePlayer.posZ + 1) > dist1) {
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if (mc.thePlayer.motionX <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 1, (int) mc.thePlayer.posZ - 1) > dist1) {
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if (mc.thePlayer.motionX >= minMotion) {
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return true;
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}
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}
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// 2x2
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 2, (int) mc.thePlayer.posZ) > dist2) {
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if (mc.thePlayer.motionX <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 2, (int) mc.thePlayer.posZ) > dist2) {
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if (mc.thePlayer.motionX >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX, (int) mc.thePlayer.posZ - 2) > dist2) {
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if (mc.thePlayer.motionZ <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX, (int) mc.thePlayer.posZ + 2) > dist2) {
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if (mc.thePlayer.motionZ >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 2, (int) mc.thePlayer.posZ - 1) > dist2) {
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if (mc.thePlayer.motionX >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 1, (int) mc.thePlayer.posZ - 2) > dist2) {
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if (mc.thePlayer.motionZ <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 2, (int) mc.thePlayer.posZ + 1) > dist2) {
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if (mc.thePlayer.motionX <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 1, (int) mc.thePlayer.posZ + 2) > dist2) {
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if (mc.thePlayer.motionZ >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 2, (int) mc.thePlayer.posZ - 2) > dist2) {
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if (mc.thePlayer.motionX >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 2, (int) mc.thePlayer.posZ - 2) > dist2) {
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if (mc.thePlayer.motionX >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 2, (int) mc.thePlayer.posZ + 2) > dist2) {
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if (mc.thePlayer.motionX >= minMotion && mc.thePlayer.motionZ >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 2, (int) mc.thePlayer.posZ - 2) > dist2) {
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if (mc.thePlayer.motionX <= -minMotion && mc.thePlayer.motionZ <= -minMotion) {
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return true;
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}
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}
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// 3x3
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 3, (int) mc.thePlayer.posZ) > dist3) {
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if (mc.thePlayer.motionX >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 3, (int) mc.thePlayer.posZ) > dist3) {
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if (mc.thePlayer.motionX <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX, (int) mc.thePlayer.posZ + 3) > dist3) {
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if (mc.thePlayer.motionZ >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX, (int) mc.thePlayer.posZ - 3) > dist3) {
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if (mc.thePlayer.motionZ <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 3, (int) mc.thePlayer.posZ - 3) > dist3) {
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if (mc.thePlayer.motionX >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 3, (int) mc.thePlayer.posZ + 3) > dist3) {
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if (mc.thePlayer.motionX <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 3, (int) mc.thePlayer.posZ + 3) > dist3) {
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if (mc.thePlayer.motionX >= minMotion && mc.thePlayer.motionZ >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 3, (int) mc.thePlayer.posZ - 3) > dist3) {
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if (mc.thePlayer.motionX <= -minMotion && mc.thePlayer.motionZ <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 3, (int) mc.thePlayer.posZ + 1) > dist3) {
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if (mc.thePlayer.motionX >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 3, (int) mc.thePlayer.posZ + 2) > dist3) {
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if (mc.thePlayer.motionX >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 1, (int) mc.thePlayer.posZ + 3) > dist3) {
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if (mc.thePlayer.motionZ >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 2, (int) mc.thePlayer.posZ + 3) > dist3) {
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if (mc.thePlayer.motionZ >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 3, (int) mc.thePlayer.posZ - 1) > dist3) {
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if (mc.thePlayer.motionX <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 3, (int) mc.thePlayer.posZ - 2) > dist3) {
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if (mc.thePlayer.motionX <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 1, (int) mc.thePlayer.posZ - 3) > dist3) {
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if (mc.thePlayer.motionZ <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 2, (int) mc.thePlayer.posZ - 3) > dist3) {
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if (mc.thePlayer.motionZ <= -minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 3, (int) mc.thePlayer.posZ - 1) > dist3) {
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if (mc.thePlayer.motionX >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 3, (int) mc.thePlayer.posZ - 2) > dist3) {
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if (mc.thePlayer.motionX >= minMotion) {
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return true;
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}
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}
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if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 1, (int) mc.thePlayer.posZ - 3) > dist3) {
|
|
if (mc.thePlayer.motionZ <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 2, (int) mc.thePlayer.posZ - 3) > dist3) {
|
|
if (mc.thePlayer.motionZ <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 3, (int) mc.thePlayer.posZ + 1) > dist3) {
|
|
if (mc.thePlayer.motionX <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 3, (int) mc.thePlayer.posZ + 2) > dist3) {
|
|
if (mc.thePlayer.motionX <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 1, (int) mc.thePlayer.posZ + 3) > dist3) {
|
|
if (mc.thePlayer.motionZ >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 2, (int) mc.thePlayer.posZ + 3) > dist3) {
|
|
if (mc.thePlayer.motionZ >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// 4x4
|
|
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 4, (int) mc.thePlayer.posZ) > dist4) {
|
|
if (mc.thePlayer.motionX >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 4, (int) mc.thePlayer.posZ) > dist4) {
|
|
if (mc.thePlayer.motionX <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX, (int) mc.thePlayer.posZ + 4) > dist4) {
|
|
if (mc.thePlayer.motionZ >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX, (int) mc.thePlayer.posZ - 4) > dist4) {
|
|
if (mc.thePlayer.motionZ <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 4, (int) mc.thePlayer.posZ + 4) > dist4) {
|
|
if (mc.thePlayer.motionX >= minMotion && mc.thePlayer.motionZ >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 4, (int) mc.thePlayer.posZ - 4) > dist4) {
|
|
if (mc.thePlayer.motionX <= -minMotion && mc.thePlayer.motionZ <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 4, (int) mc.thePlayer.posZ + 4) > dist4) {
|
|
if (mc.thePlayer.motionX <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 4, (int) mc.thePlayer.posZ - 4) > dist4) {
|
|
if (mc.thePlayer.motionX >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 4, (int) mc.thePlayer.posZ + 3) > dist4) {
|
|
if (mc.thePlayer.motionX >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 4, (int) mc.thePlayer.posZ + 2) > dist4) {
|
|
if (mc.thePlayer.motionX >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 4, (int) mc.thePlayer.posZ + 1) > dist4) {
|
|
if (mc.thePlayer.motionX >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 3, (int) mc.thePlayer.posZ + 4) > dist4) {
|
|
if (mc.thePlayer.motionZ >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 2, (int) mc.thePlayer.posZ + 4) > dist4) {
|
|
if (mc.thePlayer.motionZ >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 1, (int) mc.thePlayer.posZ + 4) > dist4) {
|
|
if (mc.thePlayer.motionZ >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 4, (int) mc.thePlayer.posZ - 3) > dist4) {
|
|
if (mc.thePlayer.motionX >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 4, (int) mc.thePlayer.posZ - 2) > dist4) {
|
|
if (mc.thePlayer.motionX >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX + 4, (int) mc.thePlayer.posZ - 1) > dist4) {
|
|
if (mc.thePlayer.motionX >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 3, (int) mc.thePlayer.posZ + 4) > dist4) {
|
|
if (mc.thePlayer.motionZ >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 2, (int) mc.thePlayer.posZ + 4) > dist4) {
|
|
if (mc.thePlayer.motionZ >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 1, (int) mc.thePlayer.posZ + 4) > dist4) {
|
|
if (mc.thePlayer.motionZ >= minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 4, (int) mc.thePlayer.posZ + 3) > dist4) {
|
|
if (mc.thePlayer.motionX <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 4, (int) mc.thePlayer.posZ + 2) > dist4) {
|
|
if (mc.thePlayer.motionX <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 4, (int) mc.thePlayer.posZ + 1) > dist4) {
|
|
if (mc.thePlayer.motionX <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 4, (int) mc.thePlayer.posZ - 3) > dist4) {
|
|
if (mc.thePlayer.motionX <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 4, (int) mc.thePlayer.posZ - 2) > dist4) {
|
|
if (mc.thePlayer.motionX <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 4, (int) mc.thePlayer.posZ - 1) > dist4) {
|
|
if (mc.thePlayer.motionX <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 3, (int) mc.thePlayer.posZ - 4) > dist4) {
|
|
if (mc.thePlayer.motionZ <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 2, (int) mc.thePlayer.posZ - 4) > dist4) {
|
|
if (mc.thePlayer.motionZ <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
if (Utils.distanceToGround(mc.thePlayer, (int) mc.thePlayer.posX - 1, (int) mc.thePlayer.posZ - 4) > dist4) {
|
|
if (mc.thePlayer.motionZ <= -minMotion) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return false;
|
|
}
|
|
|
|
} |