hytale-server/com/hypixel/hytale/builtin/adventure/objectives/blockstates/TreasureChestState.java

91 lines
3.8 KiB
Java

package com.hypixel.hytale.builtin.adventure.objectives.blockstates;
import com.hypixel.hytale.builtin.adventure.objectives.Objective;
import com.hypixel.hytale.builtin.adventure.objectives.ObjectivePlugin;
import com.hypixel.hytale.builtin.adventure.objectives.events.TreasureChestOpeningEvent;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.event.IEventDispatcher;
import com.hypixel.hytale.server.core.HytaleServer;
import com.hypixel.hytale.server.core.entity.UUIDComponent;
import com.hypixel.hytale.server.core.inventory.ItemStack;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.meta.BlockState;
import com.hypixel.hytale.server.core.universe.world.meta.state.BreakValidatedBlockState;
import com.hypixel.hytale.server.core.universe.world.meta.state.ItemContainerState;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import java.util.List;
import java.util.UUID;
import javax.annotation.Nonnull;
public class TreasureChestState extends ItemContainerState implements BreakValidatedBlockState {
public static final BuilderCodec<TreasureChestState> CODEC = BuilderCodec.builder(TreasureChestState.class, TreasureChestState::new, BlockState.BASE_CODEC)
.append(
new KeyedCodec<>("ObjectiveUUID", Codec.UUID_BINARY),
(treasureChestState, uuid) -> treasureChestState.objectiveUUID = uuid,
treasureChestState -> treasureChestState.objectiveUUID
)
.add()
.append(
new KeyedCodec<>("ChestUUID", Codec.UUID_BINARY),
(treasureChestState, uuid) -> treasureChestState.chestUUID = uuid,
treasureChestState -> treasureChestState.chestUUID
)
.add()
.append(
new KeyedCodec<>("Opened", Codec.BOOLEAN),
(treasureChestState, aBoolean) -> treasureChestState.opened = aBoolean,
treasureChestState -> treasureChestState.opened
)
.add()
.build();
protected UUID objectiveUUID;
protected UUID chestUUID;
protected boolean opened;
@Override
public boolean canOpen(@Nonnull Ref<EntityStore> ref, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
if (!this.opened) {
UUIDComponent uuidComponent = componentAccessor.getComponent(ref, UUIDComponent.getComponentType());
assert uuidComponent != null;
Objective objective = ObjectivePlugin.get().getObjectiveDataStore().getObjective(this.objectiveUUID);
return objective != null && objective.getActivePlayerUUIDs().contains(uuidComponent.getUuid());
} else {
return true;
}
}
@Override
public boolean canDestroy(@Nonnull Ref<EntityStore> playerRef, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
return this.opened;
}
@Override
public void onOpen(@Nonnull Ref<EntityStore> ref, @Nonnull World world, @Nonnull Store<EntityStore> store) {
IEventDispatcher<TreasureChestOpeningEvent, TreasureChestOpeningEvent> dispatcher = HytaleServer.get()
.getEventBus()
.dispatchFor(TreasureChestOpeningEvent.class, world.getName());
if (dispatcher.hasListener()) {
dispatcher.dispatch(new TreasureChestOpeningEvent(this.objectiveUUID, this.chestUUID, ref, store));
}
this.setOpened(true);
}
public void setOpened(boolean opened) {
this.opened = opened;
}
public void setObjectiveData(UUID objectiveUUID, UUID chestUUID, List<ItemStack> itemStacks) {
this.objectiveUUID = objectiveUUID;
this.chestUUID = chestUUID;
this.itemContainer.addItemStacks(itemStacks);
}
}