91 lines
3.8 KiB
Java
91 lines
3.8 KiB
Java
package com.hypixel.hytale.builtin.adventure.objectives.blockstates;
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import com.hypixel.hytale.builtin.adventure.objectives.Objective;
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import com.hypixel.hytale.builtin.adventure.objectives.ObjectivePlugin;
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import com.hypixel.hytale.builtin.adventure.objectives.events.TreasureChestOpeningEvent;
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import com.hypixel.hytale.codec.Codec;
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import com.hypixel.hytale.codec.KeyedCodec;
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import com.hypixel.hytale.codec.builder.BuilderCodec;
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import com.hypixel.hytale.component.ComponentAccessor;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.component.Store;
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import com.hypixel.hytale.event.IEventDispatcher;
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import com.hypixel.hytale.server.core.HytaleServer;
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import com.hypixel.hytale.server.core.entity.UUIDComponent;
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import com.hypixel.hytale.server.core.inventory.ItemStack;
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import com.hypixel.hytale.server.core.universe.world.World;
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import com.hypixel.hytale.server.core.universe.world.meta.BlockState;
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import com.hypixel.hytale.server.core.universe.world.meta.state.BreakValidatedBlockState;
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import com.hypixel.hytale.server.core.universe.world.meta.state.ItemContainerState;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import java.util.List;
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import java.util.UUID;
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import javax.annotation.Nonnull;
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public class TreasureChestState extends ItemContainerState implements BreakValidatedBlockState {
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public static final BuilderCodec<TreasureChestState> CODEC = BuilderCodec.builder(TreasureChestState.class, TreasureChestState::new, BlockState.BASE_CODEC)
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.append(
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new KeyedCodec<>("ObjectiveUUID", Codec.UUID_BINARY),
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(treasureChestState, uuid) -> treasureChestState.objectiveUUID = uuid,
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treasureChestState -> treasureChestState.objectiveUUID
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)
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.add()
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.append(
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new KeyedCodec<>("ChestUUID", Codec.UUID_BINARY),
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(treasureChestState, uuid) -> treasureChestState.chestUUID = uuid,
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treasureChestState -> treasureChestState.chestUUID
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)
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.add()
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.append(
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new KeyedCodec<>("Opened", Codec.BOOLEAN),
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(treasureChestState, aBoolean) -> treasureChestState.opened = aBoolean,
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treasureChestState -> treasureChestState.opened
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)
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.add()
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.build();
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protected UUID objectiveUUID;
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protected UUID chestUUID;
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protected boolean opened;
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@Override
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public boolean canOpen(@Nonnull Ref<EntityStore> ref, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
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if (!this.opened) {
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UUIDComponent uuidComponent = componentAccessor.getComponent(ref, UUIDComponent.getComponentType());
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assert uuidComponent != null;
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Objective objective = ObjectivePlugin.get().getObjectiveDataStore().getObjective(this.objectiveUUID);
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return objective != null && objective.getActivePlayerUUIDs().contains(uuidComponent.getUuid());
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} else {
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return true;
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}
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}
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@Override
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public boolean canDestroy(@Nonnull Ref<EntityStore> playerRef, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
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return this.opened;
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}
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@Override
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public void onOpen(@Nonnull Ref<EntityStore> ref, @Nonnull World world, @Nonnull Store<EntityStore> store) {
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IEventDispatcher<TreasureChestOpeningEvent, TreasureChestOpeningEvent> dispatcher = HytaleServer.get()
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.getEventBus()
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.dispatchFor(TreasureChestOpeningEvent.class, world.getName());
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if (dispatcher.hasListener()) {
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dispatcher.dispatch(new TreasureChestOpeningEvent(this.objectiveUUID, this.chestUUID, ref, store));
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}
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this.setOpened(true);
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}
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public void setOpened(boolean opened) {
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this.opened = opened;
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}
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public void setObjectiveData(UUID objectiveUUID, UUID chestUUID, List<ItemStack> itemStacks) {
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this.objectiveUUID = objectiveUUID;
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this.chestUUID = chestUUID;
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this.itemContainer.addItemStacks(itemStacks);
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}
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}
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