hytale-server/com/hypixel/hytale/builtin/buildertools/commands/ClearBlocksCommand.java

96 lines
4.8 KiB
Java

package com.hypixel.hytale.builtin.buildertools.commands;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeIntPosition;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
import com.hypixel.hytale.server.core.prefab.selection.mask.BlockPattern;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class ClearBlocksCommand extends AbstractPlayerCommand {
@Nonnull
private static final Message MESSAGE_COMMANDS_CLEAR_NO_SELECTION = Message.translation("server.commands.clear.noSelection");
public ClearBlocksCommand() {
super("clearBlocks", "server.commands.clear.desc");
this.setPermissionGroup(GameMode.Creative);
this.addAliases("clear");
this.addUsageVariant(
new AbstractPlayerCommand("server.commands.clear.desc") {
@Nonnull
private final RequiredArg<RelativeIntPosition> positionOneArg = this.withRequiredArg(
"positionOne", "server.commands.clear.positionOne.desc", ArgTypes.RELATIVE_BLOCK_POSITION
);
@Nonnull
private final RequiredArg<RelativeIntPosition> positionTwoArg = this.withRequiredArg(
"positionTwo", "server.commands.clear.positionTwo.desc", ArgTypes.RELATIVE_BLOCK_POSITION
);
@Override
protected void execute(
@Nonnull CommandContext context,
@Nonnull Store<EntityStore> store,
@Nonnull Ref<EntityStore> ref,
@Nonnull PlayerRef playerRef,
@Nonnull World world
) {
ChunkStore chunkStore = world.getChunkStore();
Player playerComponent = store.getComponent(ref, Player.getComponentType());
assert playerComponent != null;
TransformComponent transformComponent = store.getComponent(ref, TransformComponent.getComponentType());
assert transformComponent != null;
if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
Vector3d position = transformComponent.getPosition();
RelativeIntPosition relativeIntPositionOne = this.positionOneArg.get(context);
RelativeIntPosition relativeIntPositionTwo = this.positionTwoArg.get(context);
Vector3i posOne = relativeIntPositionOne.getBlockPosition(position, chunkStore);
Vector3i posTwo = relativeIntPositionTwo.getBlockPosition(position, chunkStore);
Vector3i min = Vector3i.min(posOne, posTwo);
Vector3i max = Vector3i.max(posOne, posTwo);
BuilderToolsPlugin.addToQueue(
playerComponent, playerRef, (r, s, componentAccessor) -> s.clear(min.x, min.y, min.z, max.x, max.y, max.z, componentAccessor)
);
}
}
}
);
}
@Override
protected void execute(
@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
) {
Player playerComponent = store.getComponent(ref, Player.getComponentType());
assert playerComponent != null;
if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
BuilderToolsPlugin.BuilderState builderState = BuilderToolsPlugin.getState(playerComponent, playerRef);
if (builderState.getSelection() == null) {
playerRef.sendMessage(MESSAGE_COMMANDS_CLEAR_NO_SELECTION);
} else {
BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.set(BlockPattern.EMPTY, componentAccessor));
}
}
}
}