96 lines
4.8 KiB
Java
96 lines
4.8 KiB
Java
package com.hypixel.hytale.builtin.buildertools.commands;
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import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
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import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.component.Store;
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import com.hypixel.hytale.math.vector.Vector3d;
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import com.hypixel.hytale.math.vector.Vector3i;
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import com.hypixel.hytale.protocol.GameMode;
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import com.hypixel.hytale.server.core.Message;
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import com.hypixel.hytale.server.core.command.system.CommandContext;
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import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
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import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
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import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeIntPosition;
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import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
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import com.hypixel.hytale.server.core.entity.entities.Player;
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import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
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import com.hypixel.hytale.server.core.prefab.selection.mask.BlockPattern;
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import com.hypixel.hytale.server.core.universe.PlayerRef;
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import com.hypixel.hytale.server.core.universe.world.World;
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import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import javax.annotation.Nonnull;
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public class ClearBlocksCommand extends AbstractPlayerCommand {
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@Nonnull
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private static final Message MESSAGE_COMMANDS_CLEAR_NO_SELECTION = Message.translation("server.commands.clear.noSelection");
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public ClearBlocksCommand() {
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super("clearBlocks", "server.commands.clear.desc");
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this.setPermissionGroup(GameMode.Creative);
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this.addAliases("clear");
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this.addUsageVariant(
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new AbstractPlayerCommand("server.commands.clear.desc") {
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@Nonnull
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private final RequiredArg<RelativeIntPosition> positionOneArg = this.withRequiredArg(
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"positionOne", "server.commands.clear.positionOne.desc", ArgTypes.RELATIVE_BLOCK_POSITION
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);
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@Nonnull
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private final RequiredArg<RelativeIntPosition> positionTwoArg = this.withRequiredArg(
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"positionTwo", "server.commands.clear.positionTwo.desc", ArgTypes.RELATIVE_BLOCK_POSITION
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);
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@Override
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protected void execute(
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@Nonnull CommandContext context,
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@Nonnull Store<EntityStore> store,
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@Nonnull Ref<EntityStore> ref,
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@Nonnull PlayerRef playerRef,
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@Nonnull World world
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) {
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ChunkStore chunkStore = world.getChunkStore();
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Player playerComponent = store.getComponent(ref, Player.getComponentType());
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assert playerComponent != null;
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TransformComponent transformComponent = store.getComponent(ref, TransformComponent.getComponentType());
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assert transformComponent != null;
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if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
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Vector3d position = transformComponent.getPosition();
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RelativeIntPosition relativeIntPositionOne = this.positionOneArg.get(context);
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RelativeIntPosition relativeIntPositionTwo = this.positionTwoArg.get(context);
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Vector3i posOne = relativeIntPositionOne.getBlockPosition(position, chunkStore);
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Vector3i posTwo = relativeIntPositionTwo.getBlockPosition(position, chunkStore);
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Vector3i min = Vector3i.min(posOne, posTwo);
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Vector3i max = Vector3i.max(posOne, posTwo);
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BuilderToolsPlugin.addToQueue(
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playerComponent, playerRef, (r, s, componentAccessor) -> s.clear(min.x, min.y, min.z, max.x, max.y, max.z, componentAccessor)
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);
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}
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}
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}
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);
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}
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@Override
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protected void execute(
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@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
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) {
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Player playerComponent = store.getComponent(ref, Player.getComponentType());
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assert playerComponent != null;
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if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
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BuilderToolsPlugin.BuilderState builderState = BuilderToolsPlugin.getState(playerComponent, playerRef);
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if (builderState.getSelection() == null) {
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playerRef.sendMessage(MESSAGE_COMMANDS_CLEAR_NO_SELECTION);
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} else {
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BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.set(BlockPattern.EMPTY, componentAccessor));
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}
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}
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}
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}
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