hytale-server/com/hypixel/hytale/builtin/buildertools/commands/MoveCommand.java

114 lines
5.3 KiB
Java

package com.hypixel.hytale.builtin.buildertools.commands;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeDirection;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.modules.entity.component.HeadRotation;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class MoveCommand extends AbstractPlayerCommand {
@Nonnull
private final FlagArg emptyFlag = this.withFlagArg("empty", "server.commands.move.empty.desc");
@Nonnull
private final FlagArg entitiesFlag = this.withFlagArg("entities", "server.commands.move.entities.desc");
public MoveCommand() {
super("move", "server.commands.move.desc");
this.setPermissionGroup(GameMode.Creative);
this.addUsageVariant(new MoveCommand.MoveWithDistanceCommand());
this.addUsageVariant(new MoveCommand.MoveWithDirectionAndDistanceCommand());
}
@Override
protected void execute(
@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
) {
executeMove(store, ref, playerRef, null, 1, this.emptyFlag.get(context), this.entitiesFlag.get(context));
}
private static void executeMove(
@Nonnull Store<EntityStore> store,
@Nonnull Ref<EntityStore> ref,
@Nonnull PlayerRef playerRef,
@Nullable RelativeDirection direction,
int distance,
boolean empty,
boolean entities
) {
Player playerComponent = store.getComponent(ref, Player.getComponentType());
assert playerComponent != null;
if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
HeadRotation headRotationComponent = store.getComponent(ref, HeadRotation.getComponentType());
assert headRotationComponent != null;
Vector3i directionVector = RelativeDirection.toDirectionVector(direction, headRotationComponent).scale(distance);
BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.move(r, directionVector, empty, entities, componentAccessor));
}
}
private static class MoveWithDirectionAndDistanceCommand extends AbstractPlayerCommand {
@Nonnull
private final RequiredArg<RelativeDirection> directionArg = this.withRequiredArg(
"direction", "server.commands.move.direction.desc", RelativeDirection.ARGUMENT_TYPE
);
@Nonnull
private final RequiredArg<Integer> distanceArg = this.withRequiredArg("distance", "server.commands.move.distance.desc", ArgTypes.INTEGER);
@Nonnull
private final FlagArg emptyFlag = this.withFlagArg("empty", "server.commands.move.empty.desc");
@Nonnull
private final FlagArg entitiesFlag = this.withFlagArg("entities", "server.commands.move.entities.desc");
public MoveWithDirectionAndDistanceCommand() {
super("server.commands.move.desc");
this.setPermissionGroup(GameMode.Creative);
}
@Override
protected void execute(
@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
) {
MoveCommand.executeMove(
store, ref, playerRef, this.directionArg.get(context), this.distanceArg.get(context), this.emptyFlag.get(context), this.entitiesFlag.get(context)
);
}
}
private static class MoveWithDistanceCommand extends AbstractPlayerCommand {
@Nonnull
private final RequiredArg<Integer> distanceArg = this.withRequiredArg("distance", "server.commands.move.distance.desc", ArgTypes.INTEGER);
@Nonnull
private final FlagArg emptyFlag = this.withFlagArg("empty", "server.commands.move.empty.desc");
@Nonnull
private final FlagArg entitiesFlag = this.withFlagArg("entities", "server.commands.move.entities.desc");
public MoveWithDistanceCommand() {
super("server.commands.move.desc");
this.setPermissionGroup(GameMode.Creative);
}
@Override
protected void execute(
@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
) {
MoveCommand.executeMove(store, ref, playerRef, null, this.distanceArg.get(context), this.emptyFlag.get(context), this.entitiesFlag.get(context));
}
}
}