99 lines
4.9 KiB
Java
99 lines
4.9 KiB
Java
package com.hypixel.hytale.builtin.buildertools.commands;
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import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
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import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.component.Store;
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import com.hypixel.hytale.math.Axis;
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import com.hypixel.hytale.protocol.GameMode;
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import com.hypixel.hytale.server.core.Message;
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import com.hypixel.hytale.server.core.command.system.CommandContext;
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import com.hypixel.hytale.server.core.command.system.arguments.system.DefaultArg;
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import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
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import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
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import com.hypixel.hytale.server.core.command.system.arguments.types.EnumArgumentType;
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import com.hypixel.hytale.server.core.command.system.basecommands.AbstractCommandCollection;
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import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
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import com.hypixel.hytale.server.core.entity.entities.Player;
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import com.hypixel.hytale.server.core.universe.PlayerRef;
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import com.hypixel.hytale.server.core.universe.world.World;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import javax.annotation.Nonnull;
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public class RotateCommand extends AbstractCommandCollection {
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public RotateCommand() {
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super("rotate", "server.commands.rotate.desc");
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this.setPermissionGroup(GameMode.Creative);
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this.addUsageVariant(new RotateCommand.RotateArbitraryVariant());
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this.addUsageVariant(new RotateCommand.RotateAxisVariant());
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}
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private static class RotateArbitraryVariant extends AbstractPlayerCommand {
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@Nonnull
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private final RequiredArg<Float> yawArg = this.withRequiredArg("yaw", "server.commands.rotate.yaw.desc", ArgTypes.FLOAT);
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@Nonnull
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private final RequiredArg<Float> pitchArg = this.withRequiredArg("pitch", "server.commands.rotate.pitch.desc", ArgTypes.FLOAT);
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@Nonnull
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private final RequiredArg<Float> rollArg = this.withRequiredArg("roll", "server.commands.rotate.roll.desc", ArgTypes.FLOAT);
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RotateArbitraryVariant() {
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super("server.commands.rotate.arbitrary.variant.desc");
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}
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@Override
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protected void execute(
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@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
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) {
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Player playerComponent = store.getComponent(ref, Player.getComponentType());
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assert playerComponent != null;
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if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
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float yaw = this.yawArg.get(context);
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float pitch = this.pitchArg.get(context);
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float roll = this.rollArg.get(context);
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boolean isSimple90Degree = yaw % 90.0F == 0.0F && pitch % 90.0F == 0.0F && roll % 90.0F == 0.0F;
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if (isSimple90Degree && pitch == 0.0F && roll == 0.0F) {
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BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.rotate(r, Axis.Y, (int)yaw, componentAccessor));
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} else {
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BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.rotateArbitrary(r, yaw, pitch, roll, componentAccessor));
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}
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}
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}
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}
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private static class RotateAxisVariant extends AbstractPlayerCommand {
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@Nonnull
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private static final Message MESSAGE_BUILDER_TOOLS_ROTATE_ANGLE_USAGE = Message.translation("server.builderTools.rotate.angleUsage");
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@Nonnull
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private final RequiredArg<Integer> angleArg = this.withRequiredArg("angle", "server.commands.rotate.angle.desc", ArgTypes.INTEGER);
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@Nonnull
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private final DefaultArg<Axis> axisArg = this.withDefaultArg(
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"axis", "server.commands.rotate.axis.desc", new EnumArgumentType<>("server.commands.parsing.argtype.axis.name", Axis.class), Axis.Y, "Y"
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);
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RotateAxisVariant() {
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super("server.commands.rotate.axis.variant.desc");
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}
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@Override
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protected void execute(
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@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
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) {
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Player playerComponent = store.getComponent(ref, Player.getComponentType());
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assert playerComponent != null;
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if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
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int angle = this.angleArg.get(context);
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Axis axis = this.axisArg.get(context);
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if (angle % 90 != 0) {
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context.sendMessage(MESSAGE_BUILDER_TOOLS_ROTATE_ANGLE_USAGE);
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} else {
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BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.rotate(r, axis, angle, componentAccessor));
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}
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}
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}
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}
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}
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