122 lines
5.7 KiB
Java
122 lines
5.7 KiB
Java
package com.hypixel.hytale.builtin.buildertools.commands;
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import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
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import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.component.Store;
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import com.hypixel.hytale.math.vector.Vector3i;
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import com.hypixel.hytale.protocol.GameMode;
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import com.hypixel.hytale.server.core.command.system.CommandContext;
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import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg;
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import com.hypixel.hytale.server.core.command.system.arguments.system.OptionalArg;
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import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
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import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
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import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeDirection;
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import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
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import com.hypixel.hytale.server.core.entity.entities.Player;
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import com.hypixel.hytale.server.core.modules.entity.component.HeadRotation;
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import com.hypixel.hytale.server.core.universe.PlayerRef;
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import com.hypixel.hytale.server.core.universe.world.World;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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public class StackCommand extends AbstractPlayerCommand {
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@Nonnull
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private final FlagArg emptyFlag = this.withFlagArg("empty", "server.commands.stack.empty.desc");
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@Nonnull
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private final OptionalArg<Integer> spacingArg = this.withOptionalArg("spacing", "server.commands.stack.spacing.desc", ArgTypes.INTEGER);
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public StackCommand() {
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super("stack", "server.commands.stack.desc");
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this.setPermissionGroup(GameMode.Creative);
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this.addUsageVariant(new StackCommand.StackWithCountCommand());
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this.addUsageVariant(new StackCommand.StackWithDirectionAndCountCommand());
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}
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@Override
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protected void execute(
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@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
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) {
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executeStack(store, ref, null, 1, this.emptyFlag.get(context), this.spacingArg.provided(context) ? this.spacingArg.get(context) : 0);
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}
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private static void executeStack(
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@Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nullable RelativeDirection direction, int count, boolean empty, int spacing
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) {
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Player playerComponent = store.getComponent(ref, Player.getComponentType());
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assert playerComponent != null;
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PlayerRef playerRefComponent = store.getComponent(ref, PlayerRef.getComponentType());
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assert playerRefComponent != null;
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if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
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HeadRotation headRotationComponent = store.getComponent(ref, HeadRotation.getComponentType());
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assert headRotationComponent != null;
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Vector3i directionVector = RelativeDirection.toDirectionVector(direction, headRotationComponent);
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BuilderToolsPlugin.addToQueue(
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playerComponent, playerRefComponent, (r, s, componentAccessor) -> s.stack(r, directionVector, count, empty, spacing, componentAccessor)
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);
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}
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}
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private static class StackWithCountCommand extends AbstractPlayerCommand {
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@Nonnull
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private final RequiredArg<Integer> countArg = this.withRequiredArg("count", "server.commands.stack.count.desc", ArgTypes.INTEGER);
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@Nonnull
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private final FlagArg emptyFlag = this.withFlagArg("empty", "server.commands.stack.empty.desc");
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@Nonnull
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private final OptionalArg<Integer> spacingArg = this.withOptionalArg("spacing", "server.commands.stack.spacing.desc", ArgTypes.INTEGER);
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public StackWithCountCommand() {
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super("server.commands.stack.desc");
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this.setPermissionGroup(GameMode.Creative);
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}
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@Override
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protected void execute(
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@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
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) {
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StackCommand.executeStack(
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store, ref, null, this.countArg.get(context), this.emptyFlag.get(context), this.spacingArg.provided(context) ? this.spacingArg.get(context) : 0
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);
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}
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}
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private static class StackWithDirectionAndCountCommand extends AbstractPlayerCommand {
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@Nonnull
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private final RequiredArg<RelativeDirection> directionArg = this.withRequiredArg(
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"direction", "server.commands.stack.direction.desc", RelativeDirection.ARGUMENT_TYPE
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);
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@Nonnull
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private final RequiredArg<Integer> countArg = this.withRequiredArg("count", "server.commands.stack.count.desc", ArgTypes.INTEGER);
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@Nonnull
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private final FlagArg emptyFlag = this.withFlagArg("empty", "server.commands.stack.empty.desc");
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@Nonnull
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private final OptionalArg<Integer> spacingArg = this.withOptionalArg("spacing", "server.commands.stack.spacing.desc", ArgTypes.INTEGER);
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public StackWithDirectionAndCountCommand() {
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super("server.commands.stack.desc");
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this.setPermissionGroup(GameMode.Creative);
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}
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@Override
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protected void execute(
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@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
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) {
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StackCommand.executeStack(
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store,
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ref,
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this.directionArg.get(context),
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this.countArg.get(context),
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this.emptyFlag.get(context),
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this.spacingArg.provided(context) ? this.spacingArg.get(context) : 0
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);
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}
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}
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}
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