55 lines
2.3 KiB
Java
55 lines
2.3 KiB
Java
package com.hypixel.hytale.builtin.buildertools.commands;
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import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
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import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.component.Store;
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import com.hypixel.hytale.protocol.GameMode;
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import com.hypixel.hytale.server.core.Message;
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import com.hypixel.hytale.server.core.command.system.CommandContext;
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import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
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import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
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import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
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import com.hypixel.hytale.server.core.entity.entities.Player;
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import com.hypixel.hytale.server.core.universe.PlayerRef;
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import com.hypixel.hytale.server.core.universe.world.World;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import javax.annotation.Nonnull;
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public class TintCommand extends AbstractPlayerCommand {
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@Nonnull
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private final RequiredArg<String> colorArg = this.withRequiredArg("color", "server.commands.tint.color.desc", ArgTypes.STRING);
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public TintCommand() {
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super("tint", "server.commands.tint.desc");
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this.setPermissionGroup(GameMode.Creative);
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}
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@Override
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protected void execute(
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@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
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) {
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Player playerComponent = store.getComponent(ref, Player.getComponentType());
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assert playerComponent != null;
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if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
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String color = this.colorArg.get(context);
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int colorI;
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try {
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if (color.charAt(0) == '#') {
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colorI = Integer.parseInt(color.substring(1), 16);
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} else {
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colorI = Integer.parseInt(color);
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}
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} catch (NumberFormatException var10) {
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context.sendMessage(Message.translation("server.builderTools.tint.colorFormatError").param("color", color));
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return;
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}
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BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.tint(r, colorI, componentAccessor));
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}
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}
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}
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