hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/curves/DistanceSCurveAsset.java

68 lines
2.6 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.curves;
import com.hypixel.hytale.builtin.hytalegenerator.framework.math.InterpolatedCurve;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import it.unimi.dsi.fastutil.doubles.Double2DoubleFunction;
import javax.annotation.Nonnull;
public class DistanceSCurveAsset extends CurveAsset {
public static final BuilderCodec<DistanceSCurveAsset> CODEC = BuilderCodec.builder(
DistanceSCurveAsset.class, DistanceSCurveAsset::new, CurveAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("ExponentA", Codec.DOUBLE, true), (t, k) -> t.exponentA = k, k -> k.exponentA)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.<Double>append(new KeyedCodec<>("ExponentB", Codec.DOUBLE, true), (t, k) -> t.exponentB = k, k -> k.exponentB)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.<Double>append(new KeyedCodec<>("Transition", Codec.DOUBLE, false), (t, k) -> t.transition = k, k -> k.transition)
.addValidator(Validators.range(0.0, 1.0))
.add()
.<Double>append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (t, k) -> t.range = k, k -> k.range)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.<Double>append(new KeyedCodec<>("TransitionSmooth", Codec.DOUBLE, false), (t, k) -> t.transitionSmooth = k, k -> k.transitionSmooth)
.addValidator(Validators.range(0.0, 1.0))
.add()
.build();
private double exponentA = 1.0;
private double exponentB = 1.0;
private double range = 1.0;
private double transition = 1.0;
private double transitionSmooth = 1.0;
@Nonnull
@Override
public Double2DoubleFunction build() {
Double2DoubleFunction functionA = in -> {
if (in >= this.range) {
return 0.0;
} else {
in /= this.range;
in *= -1.0;
return Math.pow(++in, this.exponentA);
}
};
Double2DoubleFunction functionB = in -> {
if (in >= this.range) {
return 0.0;
} else {
in /= this.range;
in *= -1.0;
return Math.pow(++in, this.exponentB);
}
};
double transitionDistance = this.transition * this.range;
double positionA = this.range / 2.0 - transitionDistance / 2.0;
double positionB = positionA + transitionDistance;
return new InterpolatedCurve(positionA, positionB, this.transitionSmooth, functionA, functionB);
}
@Override
public void cleanUp() {
}
}