67 lines
3.0 KiB
Java
67 lines
3.0 KiB
Java
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
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import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
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import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
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import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.Noise3dDensity;
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import com.hypixel.hytale.builtin.hytalegenerator.fields.FastNoiseLite;
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import com.hypixel.hytale.builtin.hytalegenerator.fields.noise.CellNoiseField;
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import com.hypixel.hytale.builtin.hytalegenerator.seed.SeedBox;
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import com.hypixel.hytale.codec.Codec;
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import com.hypixel.hytale.codec.KeyedCodec;
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import com.hypixel.hytale.codec.builder.BuilderCodec;
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import com.hypixel.hytale.codec.validation.Validators;
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import javax.annotation.Nonnull;
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public class CellNoise3DDensityAsset extends DensityAsset {
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public static final BuilderCodec<CellNoise3DDensityAsset> CODEC = BuilderCodec.builder(
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CellNoise3DDensityAsset.class, CellNoise3DDensityAsset::new, DensityAsset.ABSTRACT_CODEC
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)
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.append(new KeyedCodec<>("ScaleX", Codec.DOUBLE, true), (asset, scale) -> asset.scaleX = scale, asset -> asset.scaleX)
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.addValidator(Validators.greaterThan(0.0))
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.add()
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.<Double>append(new KeyedCodec<>("ScaleY", Codec.DOUBLE, true), (asset, scale) -> asset.scaleY = scale, asset -> asset.scaleY)
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.addValidator(Validators.greaterThan(0.0))
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.add()
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.<Double>append(new KeyedCodec<>("ScaleZ", Codec.DOUBLE, true), (asset, scale) -> asset.scaleZ = scale, asset -> asset.scaleZ)
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.addValidator(Validators.greaterThan(0.0))
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.add()
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.append(new KeyedCodec<>("Jitter", Codec.DOUBLE, true), (asset, v) -> asset.jitter = v, asset -> asset.scaleZ)
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.add()
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.<Integer>append(new KeyedCodec<>("Octaves", Codec.INTEGER, true), (asset, octaves) -> asset.octaves = octaves, asset -> asset.octaves)
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.addValidator(Validators.greaterThan(0))
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.add()
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.append(new KeyedCodec<>("Seed", Codec.STRING, true), (asset, seed) -> asset.seedKey = seed, asset -> asset.seedKey)
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.add()
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.append(
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new KeyedCodec<>("CellType", FastNoiseLite.CellularReturnType.CODEC, true), (asset, cellType) -> asset.cellType = cellType, asset -> asset.cellType
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)
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.add()
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.build();
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private double scaleX = 1.0;
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private double scaleY = 1.0;
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private double scaleZ = 1.0;
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private double jitter = 0.5;
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private int octaves = 1;
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private String seedKey = "A";
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private FastNoiseLite.CellularReturnType cellType = FastNoiseLite.CellularReturnType.CellValue;
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@Nonnull
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@Override
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public Density build(@Nonnull DensityAsset.Argument argument) {
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if (this.isSkipped()) {
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return new ConstantValueDensity(0.0);
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} else {
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SeedBox childSeed = argument.parentSeed.child(this.seedKey);
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CellNoiseField noise = new CellNoiseField(
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childSeed.createSupplier().get(), this.scaleX, this.scaleY, this.scaleZ, this.jitter, this.octaves, this.cellType
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);
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return new Noise3dDensity(noise);
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}
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}
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@Override
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public void cleanUp() {
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this.cleanUpInputs();
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}
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}
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