hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/density/CylinderDensityAsset.java

56 lines
2.4 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.CylinderDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.RotatorDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
public class CylinderDensityAsset extends DensityAsset {
public static final BuilderCodec<CylinderDensityAsset> CODEC = BuilderCodec.builder(
CylinderDensityAsset.class, CylinderDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("RadialCurve", CurveAsset.CODEC, true), (t, k) -> t.radialCurveAsset = k, k -> k.radialCurveAsset)
.add()
.append(new KeyedCodec<>("AxialCurve", CurveAsset.CODEC, true), (t, k) -> t.axialCurveAsset = k, k -> k.axialCurveAsset)
.add()
.append(new KeyedCodec<>("NewYAxis", Vector3d.CODEC, false), (t, k) -> {
if (k.length() != 0.0) {
t.newYAxis = k;
}
}, k -> k.newYAxis)
.add()
.append(new KeyedCodec<>("Spin", Codec.DOUBLE, false), (t, k) -> t.spinAngle = k, k -> k.spinAngle)
.add()
.build();
private CurveAsset radialCurveAsset = new ConstantCurveAsset();
private CurveAsset axialCurveAsset = new ConstantCurveAsset();
@Nonnull
private Vector3d newYAxis = new Vector3d(0.0, 1.0, 0.0);
private double spinAngle = 0.0;
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
if (!this.isSkipped() && this.axialCurveAsset != null && this.radialCurveAsset != null) {
CylinderDensity cylinder = new CylinderDensity(this.radialCurveAsset.build(), this.axialCurveAsset.build());
return new RotatorDensity(cylinder, this.newYAxis, this.spinAngle);
} else {
return new ConstantValueDensity(0.0);
}
}
@Override
public void cleanUp() {
this.cleanUpInputs();
this.radialCurveAsset.cleanUp();
this.axialCurveAsset.cleanUp();
}
}