hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/density/PositionsTwistDensityAsset....

67 lines
3.3 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.ListPositionProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.PositionProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.PositionsTwistDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
public class PositionsTwistDensityAsset extends DensityAsset {
public static final BuilderCodec<PositionsTwistDensityAsset> CODEC = BuilderCodec.builder(
PositionsTwistDensityAsset.class, PositionsTwistDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true), (asset, v) -> asset.positionProviderAsset = v, asset -> asset.positionProviderAsset
)
.add()
.append(new KeyedCodec<>("TwistCurve", CurveAsset.CODEC, true), (asset, v) -> asset.pinchCurveAsset = v, asset -> asset.pinchCurveAsset)
.add()
.append(new KeyedCodec<>("TwistAxis", Vector3d.CODEC, true), (asset, v) -> asset.twistAxis = v, asset -> asset.twistAxis)
.add()
.<Double>append(new KeyedCodec<>("MaxDistance", Codec.DOUBLE, true), (asset, v) -> asset.maxDistance = v, asset -> asset.maxDistance)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.append(new KeyedCodec<>("NormalizeDistance", Codec.BOOLEAN, true), (asset, v) -> asset.normalizeDistance = v, asset -> asset.normalizeDistance)
.add()
.append(new KeyedCodec<>("ZeroPositionsY", Codec.BOOLEAN, true), (asset, v) -> asset.zeroPositionsY = v, asset -> asset.zeroPositionsY)
.add()
.build();
private PositionProviderAsset positionProviderAsset = new ListPositionProviderAsset();
private CurveAsset pinchCurveAsset = new ConstantCurveAsset();
private Vector3d twistAxis = new Vector3d();
private double maxDistance = 0.0;
private boolean normalizeDistance = false;
private boolean zeroPositionsY = false;
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped()
? new ConstantValueDensity(0.0)
: new PositionsTwistDensity(
this.buildFirstInput(argument),
this.positionProviderAsset.build(new PositionProviderAsset.Argument(argument.parentSeed, argument.referenceBundle, argument.workerIndexer)),
this.pinchCurveAsset.build(),
this.twistAxis,
this.maxDistance,
this.normalizeDistance,
this.zeroPositionsY
));
}
@Override
public void cleanUp() {
this.cleanUpInputs();
this.positionProviderAsset.cleanUp();
this.pinchCurveAsset.cleanUp();
}
}