hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/density/ShellDensityAsset.java

47 lines
2.2 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ShellDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
public class ShellDensityAsset extends DensityAsset {
public static final BuilderCodec<ShellDensityAsset> CODEC = BuilderCodec.builder(
ShellDensityAsset.class, ShellDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Axis", Vector3d.CODEC, true), (t, k) -> t.axis = k, k -> k.axis)
.add()
.append(new KeyedCodec<>("Mirror", Codec.BOOLEAN, false), (t, k) -> t.isMirrored = k, k -> k.isMirrored)
.add()
.append(new KeyedCodec<>("AngleCurve", CurveAsset.CODEC, true), (t, k) -> t.angleCurveAsset = k, k -> k.angleCurveAsset)
.add()
.append(new KeyedCodec<>("DistanceCurve", CurveAsset.CODEC, true), (t, k) -> t.distanceCurveAsset = k, k -> k.distanceCurveAsset)
.add()
.build();
private Vector3d axis = new Vector3d(0.0, 0.0, 0.0);
private boolean isMirrored = false;
private CurveAsset angleCurveAsset = new ConstantCurveAsset();
private CurveAsset distanceCurveAsset = new ConstantCurveAsset();
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(!this.isSkipped() && this.angleCurveAsset != null && this.distanceCurveAsset != null
? new ShellDensity(this.angleCurveAsset.build(), this.distanceCurveAsset.build(), this.axis, this.isMirrored)
: new ConstantValueDensity(0.0));
}
@Override
public void cleanUp() {
this.cleanUpInputs();
this.angleCurveAsset.cleanUp();
this.distanceCurveAsset.cleanUp();
}
}