hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/density/SmoothCeilingDensityAsset.java

38 lines
1.5 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SmoothCeilingDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import javax.annotation.Nonnull;
public class SmoothCeilingDensityAsset extends DensityAsset {
public static final BuilderCodec<SmoothCeilingDensityAsset> CODEC = BuilderCodec.builder(
SmoothCeilingDensityAsset.class, SmoothCeilingDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Limit", Codec.DOUBLE, true), (t, k) -> t.limit = k, k -> k.limit)
.add()
.<Double>append(new KeyedCodec<>("SmoothRange", Codec.DOUBLE, true), (t, k) -> t.smoothRange = k, k -> k.smoothRange)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.build();
private double smoothRange = 1.0;
private double limit = 0.0;
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped()
? new ConstantValueDensity(0.0)
: new SmoothCeilingDensity(this.limit, this.smoothRange, this.buildFirstInput(argument)));
}
@Override
public void cleanUp() {
this.cleanUpInputs();
}
}