hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/density/SwitchStateDensityAsset.java

37 lines
1.3 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SwitchStateDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import java.util.Objects;
import javax.annotation.Nonnull;
public class SwitchStateDensityAsset extends DensityAsset {
public static final BuilderCodec<SwitchStateDensityAsset> CODEC = BuilderCodec.builder(
SwitchStateDensityAsset.class, SwitchStateDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("SwitchState", Codec.STRING, true), (t, k) -> t.switchState = k, t -> t.switchState)
.add()
.build();
private String switchState = "";
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
if (this.isSkipped()) {
return new ConstantValueDensity(0.0);
} else {
int stateHash = Objects.hash(this.switchState);
return new SwitchStateDensity(this.buildFirstInput(argument), stateHash);
}
}
@Override
public void cleanUp() {
this.cleanUpInputs();
}
}