hytale-server/com/hypixel/hytale/builtin/portals/interactions/EnterPortalInteraction.java

171 lines
8.7 KiB
Java

package com.hypixel.hytale.builtin.portals.interactions;
import com.hypixel.hytale.builtin.instances.InstancesPlugin;
import com.hypixel.hytale.builtin.portals.components.PortalDevice;
import com.hypixel.hytale.builtin.portals.resources.PortalWorld;
import com.hypixel.hytale.builtin.portals.ui.PortalDeviceActivePage;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.math.util.ChunkUtil;
import com.hypixel.hytale.math.vector.Transform;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.protocol.InteractionState;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.protocol.WaitForDataFrom;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
import com.hypixel.hytale.server.core.asset.type.blocktype.config.RotationTuple;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import com.hypixel.hytale.server.core.entity.UUIDComponent;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.inventory.ItemStack;
import com.hypixel.hytale.server.core.modules.block.BlockModule;
import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import java.time.Duration;
import java.util.UUID;
import java.util.concurrent.CompletableFuture;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class EnterPortalInteraction extends SimpleBlockInteraction {
@Nonnull
public static final Duration MINIMUM_TIME_IN_WORLD = Duration.ofMillis(3000L);
@Nonnull
public static final BuilderCodec<EnterPortalInteraction> CODEC = BuilderCodec.builder(
EnterPortalInteraction.class, EnterPortalInteraction::new, SimpleBlockInteraction.CODEC
)
.build();
private static final Message MESSAGE_PORTALS_DEVICE_REF_INVALID = Message.translation("server.portals.device.refInvalid");
private static final Message MESSAGE_PORTALS_DEVICE_WORLD_IS_DEAD = Message.translation("server.portals.device.worldIsDead");
private static final Message MESSAGE_PORTALS_DEVICE_NO_SPAWN = Message.translation("server.portals.device.worldNoSpawn");
private static final Message MESSAGE_PORTALS_DEVICE_BLOCK_ENTITY_REF_INVALID = Message.translation("server.portals.device.blockEntityRefInvalid");
@Nonnull
@Override
public WaitForDataFrom getWaitForDataFrom() {
return WaitForDataFrom.Server;
}
@Override
protected void interactWithBlock(
@Nonnull World world,
@Nonnull CommandBuffer<EntityStore> commandBuffer,
@Nonnull InteractionType type,
@Nonnull InteractionContext context,
@Nullable ItemStack itemInHand,
@Nonnull Vector3i targetBlock,
@Nonnull CooldownHandler cooldownHandler
) {
Ref<EntityStore> ref = context.getEntity();
Player playerComponent = commandBuffer.getComponent(ref, Player.getComponentType());
if (playerComponent == null) {
context.getState().state = InteractionState.Failed;
} else if (playerComponent.getSinceLastSpawnNanos() < MINIMUM_TIME_IN_WORLD.toNanos()) {
context.getState().state = InteractionState.Failed;
} else {
PortalDevice portalDevice = BlockModule.get().getComponent(PortalDevice.getComponentType(), world, targetBlock.x, targetBlock.y, targetBlock.z);
if (portalDevice == null) {
context.getState().state = InteractionState.Failed;
} else {
WorldChunk chunk = world.getChunkIfInMemory(ChunkUtil.indexChunkFromBlock(targetBlock.x, targetBlock.z));
if (chunk == null) {
context.getState().state = InteractionState.Failed;
} else {
BlockType blockType = chunk.getBlockType(targetBlock);
if (blockType == null) {
context.getState().state = InteractionState.Failed;
} else {
RotationTuple rotation = chunk.getRotation(targetBlock.x, targetBlock.y, targetBlock.z);
double yaw = rotation.yaw().getRadians() + Math.PI;
Transform returnTransform = new Transform(targetBlock.x + 0.5, targetBlock.y + 0.5, targetBlock.z + 0.5, 0.0F, (float)yaw, 0.0F);
World targetWorld = portalDevice.getDestinationWorld();
if (targetWorld == null) {
playerComponent.sendMessage(MESSAGE_PORTALS_DEVICE_WORLD_IS_DEAD);
context.getState().state = InteractionState.Failed;
} else {
UUIDComponent uuidComponent = commandBuffer.getComponent(ref, UUIDComponent.getComponentType());
assert uuidComponent != null;
UUID playerUuid = uuidComponent.getUuid();
fetchTargetWorldState(targetWorld, playerUuid).thenAcceptAsync(state -> {
if (!ref.isValid()) {
playerComponent.sendMessage(MESSAGE_PORTALS_DEVICE_REF_INVALID);
context.getState().state = InteractionState.Failed;
} else {
switch (state) {
case OKAY:
InstancesPlugin.teleportPlayerToInstance(ref, commandBuffer, targetWorld, returnTransform);
break;
case WORLD_DEAD:
playerComponent.sendMessage(MESSAGE_PORTALS_DEVICE_WORLD_IS_DEAD);
context.getState().state = InteractionState.Failed;
break;
case DIED_IN_WORLD:
PlayerRef playerRefComponent = commandBuffer.getComponent(ref, PlayerRef.getComponentType());
assert playerRefComponent != null;
Ref<ChunkStore> blockEntityRef = BlockModule.getBlockEntity(world, targetBlock.x, targetBlock.y, targetBlock.z);
if (blockEntityRef == null || !blockEntityRef.isValid()) {
playerComponent.sendMessage(MESSAGE_PORTALS_DEVICE_BLOCK_ENTITY_REF_INVALID);
context.getState().state = InteractionState.Failed;
return;
}
PortalDeviceActivePage activePage = new PortalDeviceActivePage(playerRefComponent, portalDevice.getConfig(), blockEntityRef);
playerComponent.getPageManager().openCustomPage(ref, world.getEntityStore().getStore(), activePage);
break;
case NO_SPAWN_AVAILABLE:
playerComponent.sendMessage(MESSAGE_PORTALS_DEVICE_NO_SPAWN);
context.getState().state = InteractionState.Failed;
}
}
}, world);
}
}
}
}
}
}
@Nonnull
private static CompletableFuture<EnterPortalInteraction.TargetWorldState> fetchTargetWorldState(@Nonnull World world, @Nonnull UUID playerId) {
return CompletableFuture.supplyAsync(
() -> {
PortalWorld portalWorld = world.getEntityStore().getStore().getResource(PortalWorld.getResourceType());
if (!portalWorld.exists()) {
return EnterPortalInteraction.TargetWorldState.WORLD_DEAD;
} else if (portalWorld.getSpawnPoint() == null) {
return EnterPortalInteraction.TargetWorldState.NO_SPAWN_AVAILABLE;
} else {
return portalWorld.getDiedInWorld().contains(playerId)
? EnterPortalInteraction.TargetWorldState.DIED_IN_WORLD
: EnterPortalInteraction.TargetWorldState.OKAY;
}
},
world
);
}
@Override
protected void simulateInteractWithBlock(
@Nonnull InteractionType type, @Nonnull InteractionContext context, @Nullable ItemStack itemInHand, @Nonnull World world, @Nonnull Vector3i targetBlock
) {
}
private static enum TargetWorldState {
OKAY,
WORLD_DEAD,
DIED_IN_WORLD,
NO_SPAWN_AVAILABLE;
}
}